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Thats it.
His abilities (the normal ones, not the spellbook ones) are completely mindless. Point a Tech Bot at him and you're done.
The spellbook... is an unmanageable mess. If your defenses are set up decently, you really don't need any of the spells, and for problematic rounds you can just slam every button. There's little reason to learn the mana costs, durations, or special properties of the spells.
I'm sure he could pull off some gigabrain CHIMPS strat if you master the hero but like... Geraldo already exists, and doesn't have stupid placement requirements.
Geraldo is and will always be the best!
Ye, I think those Bonus Missions, and even "Tutorials" are way to hard or micro intensive for my taste. When I play Tower Defense, I want relax and let the Towers do the job.
I hope they will change this in the future and stick again to more simple stuff. I don't think that the hard challenges and Micro intensive heros/quests really fit to the taste of the majority and it's more a bored minority who wants/need them? Dunno.
Tisk tisk tisk
to me, Corvus is too new (yes, it also does damage to bloons, but otherwise, his spells and their effects seem unconnected to what other towers in game do. can't tell if they're good or bad, they are just different, and no idea why), and the spell casting UX is crippled (same as Geraldo's shop is crippled btw).
also, i've postponed playing Corvus for an indefinite period, but will try again if he will become useful in co-op.
Better ideas that would be in keeping with the TD genre that would be way better than this corvus nonsense, just off the top of my head:
1) Randomize rounds and/or a wider variety of round orders, so the whole ♥♥♥♥♥♥♥ game isn't so f-ing predictable all the time.
2) Ability to merge towers (not just the too-late-in-the-game-to-be-worth-using, need-a-spreadsheet-to-plan-for, merge-only-with-itself paragon nonsense) which would allow for cleaner screens and more cool abilities without filling up the entire screen so that the game becomes impossible to see anything
3) Better/increased cross-path opportunities with existing towers... you have the ideas and the tower-art already, but you just hamstring the creativity of users artificially??? Each tower could have it's own upgrade tree with a variety of different paths, not just the same 6 options every time... could be accomplished with upgrade points based on kills, cash, or levels gained... any number of options that would be fun to explore)
4) Multiple heroes... you already have all the heroes, their art, animations etc... but you've artificially hamstrung your game again. Multiple heroes OP? Make them harder to afford, or longer to level, or give them their own multiple upgrade paths... SO MANY OPTIONS... super ♥♥♥♥♥♥♥ easy.
5) A quasi-reset at like level 200ish... when the game gets to be such a ridiculous mess that it stops being fun to play and more just a stress-test of your CPU ... my son and I are more likely to leave our computers running and go to bed and wake up and see how far we made it than we are to attempt to play the game after this point... because it stops being playable. So you get to 200, and instead of a "WE CAN'T PROGRAM PAST THIS LEVEL SO START THE FK OVER" once you get to a high level... it could cash in all your towers automatically, grant you access to something interesting to modify the experience (a second hero, a paragon, a choice of buff bonuses, whatever), increases the durability of all the bloons, and makes level 201-300 as playable as level 1-100 was, but is the kind of opportunity you have to earn to have access to... by getting to level 200 (or whatever).
6) And as a last resort, if you still can't even drum up the tiniest bit of creativity, get rid of all the other fun-killing artificial limits you've put on your users when they're playing by themselves... like only 1 tier 5 tower of each type, etc etc etc Fine, if you're going to think that TD is a multi-player genre (it isn't) and if you're worried about ruining the "balance" (that nobody but you and multi-player people really care that much about), then take your time and tune it... make the second one more expensive than the first one, and so on. Done. How f--king hard was that?
So, either hire me to be the brains of your outfit or hire someone with brains that understands the personality type of the people who play Tower Defense games. Because Geraldo and Corvus demonstrate that you've put some people in charge who aren't Tower Defense gamers and are sabotaging your game trying to make it be something for everyone. When you try to make a game for everyone, you make a game for no one. I swear to god if the next update integrates a bejewelled mini-game I'm gonna come unglued.
No thanks. No Corvus, no Geraldo, no Adora, no Quincy. Give me Sauda, Etienne, and Pat. They're the dream team for me.
Hope this helps!
I also think Corvus is asking a lot more from you. You can buy most of Geraldo's stuff fairly casually as their length is based on rounds, not time, so you can stock up at the beginning without much micromanagement, Corvus on the other hand demands you constantly be using spells at the exact time in order to make them worthwhile, (Vision is so short it can't even beat the first camo wave by itself on most maps.) And if you get caught at a bad time without mana, you're screwed, whereas Geraldo's stuff being bought with cash lets you more easily manage what you buy and how much you can get at once, Corvus' 800 mana pool isn't really that much, considering you're going to want to cast a spell or two every round, it regenerates somewhat slowly, and using spells not only takes ~100-200 mana each time but pops bloons faster which results in less for Corvus to harvest mana from.
The only thing I really like about Corvus are his abilities, the scythe attack is solid for quickly grabbing mana and taking down a quick rush, and his global attack is a global attack. All in all I just don't really see a lot of potential in him at any stage in the game, he's not a good cash save early game hero because he costs a solid amount and can't handle a lot by himself, he isn't a good support hero because he doesn't have any support abilities, and he isn't a good raw power hero because he needs constant micromanagement just to do above average damage. I'd rather take Quincy or Gwen for early game damage, or save up for Churchill if I just want to pop someone down to decimate the later rounds. Corvus is just kind of middling at every stage in the game.