Bloons TD 6

Bloons TD 6

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aza Dec 20, 2023 @ 7:04am
I dont like Corvus
That's it
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Showing 16-30 of 31 comments
Proton Decay Dec 22, 2023 @ 12:34pm 
Your momma likes me.
Thats it.
Creep Gnome Dec 22, 2023 @ 1:59pm 
I think his design is flawed at a fundamental level. He only gains mana when haunted bloons die, and bloons only get haunted when he directly attacks them. He has his global spirit that directly works against his own mana mechanic, forcing you to place Corvus at the very start of the track.

His abilities (the normal ones, not the spellbook ones) are completely mindless. Point a Tech Bot at him and you're done.

The spellbook... is an unmanageable mess. If your defenses are set up decently, you really don't need any of the spells, and for problematic rounds you can just slam every button. There's little reason to learn the mana costs, durations, or special properties of the spells.

I'm sure he could pull off some gigabrain CHIMPS strat if you master the hero but like... Geraldo already exists, and doesn't have stupid placement requirements.
Cacato Dec 22, 2023 @ 5:38pm 
Yep, very convoluted and way too much micro management. To be 100% honest, I used him once in the little event thing to showcase him and I didn't understand what I was doing whatsoever.:lunar2019crylaughingpig:
Revalopod Dec 24, 2023 @ 7:21am 
I don't like him that much, but he's still pretty cool.
Geraldo is and will always be the best!
Regicide Dec 24, 2023 @ 1:51pm 
Originally posted by HoneyDrake:
Corvus is "insane", in a bad way.

We need more simple designs, not convoluted ones. Just take a look at those missions where we get forced to micromanage helis which deal damage while you transport towers around... wtf?

Corvus is "decent" and even "strong" but this is a tower defense game not an micromanagement hell where people are forced to play some RTS instead.

Ye, I think those Bonus Missions, and even "Tutorials" are way to hard or micro intensive for my taste. When I play Tower Defense, I want relax and let the Towers do the job.

I hope they will change this in the future and stick again to more simple stuff. I don't think that the hard challenges and Micro intensive heros/quests really fit to the taste of the majority and it's more a bored minority who wants/need them? Dunno.
c41ca Dec 24, 2023 @ 2:10pm 
*reads title and thinks*

Tisk tisk tisk
patio.gurnisson Dec 24, 2023 @ 3:15pm 
i also didn't like Corvus so far but thankfully there's something that a player can do during the rounds. cause there are also puzzle TD games, and lots of them, where all you can is wait and lose until you figure out the right sequence of placement.
to me, Corvus is too new (yes, it also does damage to bloons, but otherwise, his spells and their effects seem unconnected to what other towers in game do. can't tell if they're good or bad, they are just different, and no idea why), and the spell casting UX is crippled (same as Geraldo's shop is crippled btw).
also, i've postponed playing Corvus for an indefinite period, but will try again if he will become useful in co-op.
i like him that 3rd ability on the top makes it so you dont have to micro and he does pretty good damage pair that with a 2-3-0 village and he does pretty well
Militant_Poet Feb 10, 2024 @ 3:01am 
Corvus and Geraldo are both blatant illustrations that these game devs don't know who their audience is. IMO someone should tell them that the reason they're failing so hard is that they're trying to make a World of Warcraft type game empire out of a glorified mobile app. Rather than making complicated micro-management-intensive options for their glorified mobile game, they should work on making the game playable at higher levels... you know, before the screen becomes so chaotic that you stop being able to have any idea what is happening, have no real sense of how you're doing, and no indication that you're even getting close to failing... instead of now where it's just an on-screen mess that's doing its very best to burn out your graphics card but presenting no usable information to the user.

Better ideas that would be in keeping with the TD genre that would be way better than this corvus nonsense, just off the top of my head:
1) Randomize rounds and/or a wider variety of round orders, so the whole ♥♥♥♥♥♥♥ game isn't so f-ing predictable all the time.
2) Ability to merge towers (not just the too-late-in-the-game-to-be-worth-using, need-a-spreadsheet-to-plan-for, merge-only-with-itself paragon nonsense) which would allow for cleaner screens and more cool abilities without filling up the entire screen so that the game becomes impossible to see anything
3) Better/increased cross-path opportunities with existing towers... you have the ideas and the tower-art already, but you just hamstring the creativity of users artificially??? Each tower could have it's own upgrade tree with a variety of different paths, not just the same 6 options every time... could be accomplished with upgrade points based on kills, cash, or levels gained... any number of options that would be fun to explore)
4) Multiple heroes... you already have all the heroes, their art, animations etc... but you've artificially hamstrung your game again. Multiple heroes OP? Make them harder to afford, or longer to level, or give them their own multiple upgrade paths... SO MANY OPTIONS... super ♥♥♥♥♥♥♥ easy.
5) A quasi-reset at like level 200ish... when the game gets to be such a ridiculous mess that it stops being fun to play and more just a stress-test of your CPU ... my son and I are more likely to leave our computers running and go to bed and wake up and see how far we made it than we are to attempt to play the game after this point... because it stops being playable. So you get to 200, and instead of a "WE CAN'T PROGRAM PAST THIS LEVEL SO START THE FK OVER" once you get to a high level... it could cash in all your towers automatically, grant you access to something interesting to modify the experience (a second hero, a paragon, a choice of buff bonuses, whatever), increases the durability of all the bloons, and makes level 201-300 as playable as level 1-100 was, but is the kind of opportunity you have to earn to have access to... by getting to level 200 (or whatever).
6) And as a last resort, if you still can't even drum up the tiniest bit of creativity, get rid of all the other fun-killing artificial limits you've put on your users when they're playing by themselves... like only 1 tier 5 tower of each type, etc etc etc Fine, if you're going to think that TD is a multi-player genre (it isn't) and if you're worried about ruining the "balance" (that nobody but you and multi-player people really care that much about), then take your time and tune it... make the second one more expensive than the first one, and so on. Done. How f--king hard was that?

So, either hire me to be the brains of your outfit or hire someone with brains that understands the personality type of the people who play Tower Defense games. Because Geraldo and Corvus demonstrate that you've put some people in charge who aren't Tower Defense gamers and are sabotaging your game trying to make it be something for everyone. When you try to make a game for everyone, you make a game for no one. I swear to god if the next update integrates a bejewelled mini-game I'm gonna come unglued.
splat422 Feb 11, 2024 @ 6:34pm 
Well i don't like Adora but no one cares about that either.
Joshua Kurayami Feb 12, 2024 @ 1:17am 
If you don't like Corvus, then simply don't play him. Stop complaining that he requires too much micro-manage since that was obviously the way he was designed, to give people more things to do than simply place stuff and forget about them. Everyone has their own favorite preferences for heroes, towers and play-styles.
Captain Cosmo Feb 15, 2024 @ 5:00pm 
I definitely don't like Corvus, who I consider only a bit worse than Geraldo. Micro-management in a tower defense game is not my thing and it's because I'm paying attention to everything else. I don't have time to wipe a bratty edgelord's nose for him just to get him to contribute. Geraldo at least can set up enough stuff to justify himself, but it's more than a little ironic that I need to go to a store when I am already buying from a store, two stores technically, 3 if you consider powers. With him it makes a little more sense than Corvus who really should have just been a standard hero with hot buttons, but it's still not right for a TD. Maybe an RPG or RTS, which makes me think Starcraft with the Defilers. I hated Defilers. The CPU used them flawlessly while I fumbled around with them like a three legged dog on ice. I have the same experience with Corvus, 4 legged with Geraldo. 4 legged on snow with Adora - I'm sure she's a fantastic hero but if you don't micro her with sacrifices (and I don't want to) she's worse than Striker Zones. Quincy is stronger without that micro, you dig? That's sad when the starter hero is better than the expensive one who every talks up like she's the greatest thing thing since sliced bread.

No thanks. No Corvus, no Geraldo, no Adora, no Quincy. Give me Sauda, Etienne, and Pat. They're the dream team for me.
The Chosen One Feb 16, 2024 @ 10:33am 
On top of most of the above stuff, his icons aren't clear at a quick glance. His menu should at least stay open at all times, maybe a draggable window. I was kinda hoping for a patch to adress at least some QoL stuff for him.
Ninja Zyborg Feb 16, 2024 @ 11:24am 
Originally posted by Militant_Poet:
Corvus and Geraldo are both blatant illustrations that these game devs don't know who their audience is. IMO someone should tell them that the reason they're failing so hard is that they're trying to make a World of Warcraft type game empire out of a glorified mobile app. Rather than making complicated micro-management-intensive options for their glorified mobile game, they should work on making the game playable at higher levels... you know, before the screen becomes so chaotic that you stop being able to have any idea what is happening, have no real sense of how you're doing, and no indication that you're even getting close to failing... instead of now where it's just an on-screen mess that's doing its very best to burn out your graphics card but presenting no usable information to the user.

Better ideas that would be in keeping with the TD genre that would be way better than this corvus nonsense, just off the top of my head:
1) Randomize rounds and/or a wider variety of round orders, so the whole ♥♥♥♥♥♥♥ game isn't so f-ing predictable all the time.
2) Ability to merge towers (not just the too-late-in-the-game-to-be-worth-using, need-a-spreadsheet-to-plan-for, merge-only-with-itself paragon nonsense) which would allow for cleaner screens and more cool abilities without filling up the entire screen so that the game becomes impossible to see anything
3) Better/increased cross-path opportunities with existing towers... you have the ideas and the tower-art already, but you just hamstring the creativity of users artificially??? Each tower could have it's own upgrade tree with a variety of different paths, not just the same 6 options every time... could be accomplished with upgrade points based on kills, cash, or levels gained... any number of options that would be fun to explore)
4) Multiple heroes... you already have all the heroes, their art, animations etc... but you've artificially hamstrung your game again. Multiple heroes OP? Make them harder to afford, or longer to level, or give them their own multiple upgrade paths... SO MANY OPTIONS... super ♥♥♥♥♥♥♥ easy.
5) A quasi-reset at like level 200ish... when the game gets to be such a ridiculous mess that it stops being fun to play and more just a stress-test of your CPU ... my son and I are more likely to leave our computers running and go to bed and wake up and see how far we made it than we are to attempt to play the game after this point... because it stops being playable. So you get to 200, and instead of a "WE CAN'T PROGRAM PAST THIS LEVEL SO START THE FK OVER" once you get to a high level... it could cash in all your towers automatically, grant you access to something interesting to modify the experience (a second hero, a paragon, a choice of buff bonuses, whatever), increases the durability of all the bloons, and makes level 201-300 as playable as level 1-100 was, but is the kind of opportunity you have to earn to have access to... by getting to level 200 (or whatever).
6) And as a last resort, if you still can't even drum up the tiniest bit of creativity, get rid of all the other fun-killing artificial limits you've put on your users when they're playing by themselves... like only 1 tier 5 tower of each type, etc etc etc Fine, if you're going to think that TD is a multi-player genre (it isn't) and if you're worried about ruining the "balance" (that nobody but you and multi-player people really care that much about), then take your time and tune it... make the second one more expensive than the first one, and so on. Done. How f--king hard was that?

So, either hire me to be the brains of your outfit or hire someone with brains that understands the personality type of the people who play Tower Defense games. Because Geraldo and Corvus demonstrate that you've put some people in charge who aren't Tower Defense gamers and are sabotaging your game trying to make it be something for everyone. When you try to make a game for everyone, you make a game for no one. I swear to god if the next update integrates a bejewelled mini-game I'm gonna come unglued.
These aren't very good ideas.
Hope this helps! :btd6thumbsup:
Country Square Feb 17, 2024 @ 5:45am 
I feel like Corvus misses the mark for a number of reasons, unlike Geraldo his focus on damage means you're getting a lot less value out of him for the increased work you're putting in, not to mention a decent number of his spells are just not that good. And he levels so slowly the only way to make him worthwhile is to constantly blow all your mana on XP for him, and as the only way he can deal respectable damage is with his spells, now you have to decide if you want him to actually help during the waves, or if you want him to be useful later, so he's not even really good by himself.

I also think Corvus is asking a lot more from you. You can buy most of Geraldo's stuff fairly casually as their length is based on rounds, not time, so you can stock up at the beginning without much micromanagement, Corvus on the other hand demands you constantly be using spells at the exact time in order to make them worthwhile, (Vision is so short it can't even beat the first camo wave by itself on most maps.) And if you get caught at a bad time without mana, you're screwed, whereas Geraldo's stuff being bought with cash lets you more easily manage what you buy and how much you can get at once, Corvus' 800 mana pool isn't really that much, considering you're going to want to cast a spell or two every round, it regenerates somewhat slowly, and using spells not only takes ~100-200 mana each time but pops bloons faster which results in less for Corvus to harvest mana from.

The only thing I really like about Corvus are his abilities, the scythe attack is solid for quickly grabbing mana and taking down a quick rush, and his global attack is a global attack. All in all I just don't really see a lot of potential in him at any stage in the game, he's not a good cash save early game hero because he costs a solid amount and can't handle a lot by himself, he isn't a good support hero because he doesn't have any support abilities, and he isn't a good raw power hero because he needs constant micromanagement just to do above average damage. I'd rather take Quincy or Gwen for early game damage, or save up for Churchill if I just want to pop someone down to decimate the later rounds. Corvus is just kind of middling at every stage in the game.
Last edited by Country Square; Feb 17, 2024 @ 5:47am
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Date Posted: Dec 20, 2023 @ 7:04am
Posts: 31