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Докладване на проблем с превода
i have something to add to this. after doing some testing, I have found this seems to be caused by the Goliath Doomship being set to the Wingmonkey flight pattern.
So for the time being everyone, might be a good idea to not set Goliath Doomship to wingmonkey
I think the paragon itself must be bugged, hopefully they will fix it.
Hopefully...
Tower's used include, Spike factories, Top path Wizards, Relentless Glue Gunner, Bottom path Boomerangs, Sauda, Alchemists, villages, some Markets, Top path Ace, Middle and Bottom path Bomb shooters.
(Still won in the end but just a whee bit concerning, particularly because of black-bordering CHIMP's, hate to see someone lose out on that because the game decided to go Ka-boom).
Contact support directly - they can definitely help you with this.
Same bug than the one described in post #3851. I cannot check my relics nor enter into a tile overview because the game crashes. This started to happen after I tried to retain a relic tile that was about to expire (around 7 minutes left when I started playing) because I wanted to set a better record using that specific relic (MOAB-Clash). When I finished I had a new record and the expiry extended to 1 Day, but alas, I could no longer play in any other tile probably because the relic count got corrupted (see stack trace below), so now I am losing all my tiles as I cannot defend them. This bug ruins the game experience if you bump into it so you really should try to have a look a it.
Stack trace of the crash:
InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) ()
System.Collections.Generic.List`1+Enumerator[T].MoveNext () ()
Assets.Scripts.Data.ContestedTerritory.Managers.ContestedTerritoryRelicManager.ValidateSelectedRelics (NinjaKiwi.CT.API.Models.Btd6CtSettings ctSettings, System.Collections.Generic.List`1[T] selectedRelics, System.Collections.Generic.IEnumerable`1[T] availableRelics) ()
Assets.Scripts.Unity.UI_New.Teams.TeamsStoreScreen.Sort (UnityEngine.UI.GridLayoutGroup layoutGroup) ()
Assets.Scripts.Unity.UI_New.Teams.TeamsStoreScreen.UpdateSubTabUI (Assets.Scripts.Data.ContestedTerritory.TeamsStoreShopTab toPopulate, System.Boolean selectFirst, System.Boolean canSaveSeen) ()
Assets.Scripts.Unity.UI_New.Teams.TeamsStoreScreen.OnStoreTabClicked (Assets.Scripts.Data.ContestedTerritory.TeamsStoreShopTab tab, System.Boolean selected) ()
Assets.Scripts.Unity.UI_New.Teams.TeamsStoreScreen+<Open>d__64.MoveNext () ()
Assets.Scripts.Unity.UI_New.Teams.TeamsStoreScreen.Open (System.Object data) ()
Assets.Scripts.Unity.Menu.MenuManager.Open (System.String menuName, System.Object menuData) ()
Assets.Scripts.Unity.Menu.MenuManager+<OpenMenuInternal>d__45.MoveNext () ()
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) ()
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () ()
-- EDIT --
The problem was gone after I lost the MOAB-Clash tile.