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报告翻译问题
1. They made a PvP board game when they had no idea how to properly make a PvP board game.
2. ...
Um... I'm stuck at 1.
(how is that considered balanced) if anything it should be the other way around so the less skilled teams/players had a small chance.
Instead now all teams gives up quite fast + everything CT has to offer are boring and take way too long time..
only 1 team compete n go try hard while the rest gives up already from day 2
My suggestion would do so even with the horrible match making people might wanted to play it more (but of course have you thought it all through with your amazing brain)
Note: people with 1000+ hours should not be matched up against people with 100+ hours since they gets stomped every time!! (you would be the first to complain if you met my team next time;)
Not if you are in a large team and there are unused tickets around. You can use way more team tickets than personal ones if you play it enough and you have some players who are not doing much around lol.
I was basically the only one from my team playing (15 members) and if lucky I got 2 extra tickets or none at all.
Obviously I checked if someone else played a tile etc but mostly it was not the case. Probably the reason why the timer is useless and doesn't give tickets when the countdown has reached 0... is a bugfest.
Last event I got 2nd because of the missing tickets on day 2 (not that I care about the placement really).
For reference, my group recently won our bout against other teams by a solid 10K point gap. We got 535 trophies for it.
The cost of the cheapest cosmetic is 17,500 trophies. How much of this game are we expected to play? Do we quit our jobs, sell off our aged family members and create BloonCoin server farms?
We're expected to win 35 weeks in a row to get a campfire on our tiles? Utterly ludicrous.