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However, CHIMPS doesn't allow me to generate money with Ben or supply drops from the snipers. Instead, I've had to change up my strategy to adapt to the map I'm playing on. The middle of the path in hedges is nearly inaccessible unless you place towers that look down the lane, so I attempted to make sure that bloons wouldn't leak into that part of the map. And if they did, I had a spactory as insurance.
As the first pop-up states when you start playing CHIMPS, it's the test of a true BTD master, and that's honestly why I play CHIMPS. The rest of the modes are relatively trivial compared to it, and, tbh, they're snoozefests. I only really have to pay attention to modes like half-cash and impoppable because of the way they change the way you econ. But even then, getting past the hurdle that is having a decent econ in those modes makes it really, really easy.
To be honest I find this conversation kind of entertaining.
All I was trying to put out is: This thing isn't really enjoyable and feels unrewarding, perhaps adding an incentive would be nice.
What people think I said: Everyone who plays CHIMPS is the devils advocate.
Ah, suppose it should've been obvious this was a troll post.
sorry if I summarized your stance too well
Here is the thing. All I said was this mode has very little things going for it in comparison to how difficult it is. I mean it has been said here many times, hasn't it? This mode is supposed to be very difficult and should challenge people. Whether the challenge is fair or not, let's ignore that for a moment. This mode has basically nothing which would drive me to get it. I get some monkey money which I already have a lot of and stacks up. Nice to have on reserve for future skins and heroes, but that's about it.
Things like Odysseys get rewarded with trophies. Things you can't buy with real money. Which in turn unlock stuff in the trophy shop. So... why not add something similar for CHIMPS? Give people some amazing, next-tier skins. Some special game changers. Something that people want, other than a golden/black border around a map. Almost no one is going to see that. But if you go into a multiplayer match and you suddenly pull out some amazing skin for your hero, that you can only obtain in CHIMPS, people are going to be like... "Damn, I want that too"
Nothing. Instead, we have a semi-unfair mode which is basically a downgrade of the base-game, which gives little to nothing.
Um... if you aren't trolling, your lack of self awareness is quite impressive.
Not liking it is up to you. But you seem to be expecting people to not disagree with your comments when your OP made it very clear you don't understand what CHIMPS is or how it fits into the game.
You also don't know the game enough at all, otherwise you'd realise how wrong some of your statements are.
Better to ask would be: Where is the appeal?
Afterall this game mode is basically "cut the amount of available strategies by a factor of 1000" and turns the sandbox-y game with lots of areas to explore to a "find the best possible basis for going through hell" - Because even without the extra income, the lack of monkey knowledge cuts the available strategies by a lot.
At least I can't imagine there are a lot of viable options and towers (+ upgrades) that would work in this mode. Since a lot of towers already fail to pass the first few waves without letting one through.
there are still a LOT of strategies that work on chimps, though you have less that work on the harder maps (like every other gamemode...)
just as one example, there's over 100 2 tower CHIMPS combos at the moment.