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You'll find a variety of strategies here:
https://bloons.fandom.com/wiki/Big_Airship_of_Doom_(BAD)/Strategies
Legend of the Night can stop a leaked DDT with its black hole ability, stopping all leaks for 7.5 seconds, but it has a 2 minute cool down, so don't rely on it to be anything more than an occasional safety net.
For the most part you just need to focus on the best towers and placements. True Sun God or any of the Paragons will get you pretty far. https://bloons.fandom.com/wiki/True_Sun_God
For best results you'll need to know how to build up for sacrifices though, the more powerful you can make them, the farther you will go.
Alternatively to the TSG is the VTSG, but that requires giving up your legend of the night (black hole) and the antibloon options as part of the sacrifice.
I've been able to get over round 200 just using a well built and supported TSG, over 300 with a VTSG and that was before paragons were added which could theoretically go farther.
Also don't forget really strong tier 5 towers like 025 alchemist, 250 dartling gunner, 250 ninja and so on.
BAD is the large purple balloons. The extra fast camo balloons are DDTs. I think I get what you are trying to say though.
Brain Fart... may have had too much to drink... yes was thinking of DDTs
But almost same idea either way, BAD and DDT, etc. all are "MOAB Class" just with variations on strength, behavior and what children they release. So aside from the camo comment it all basically applies, whatever does well against MOAB is vs any type of MOAB, as far as damage is concerned
BAD strategies are here:
https://bloons.fandom.com/wiki/Big_Airship_of_Doom_(BAD)/Strategies
Not a huge number of differences really, pretty much the entire round 100+ game is "how to deal with MOAB" as they just get stronger and more of them
Same with Super Brittle ice monkey.
And Glue Storm.
And then have a VTSG ultra-overclocked x10 and perma-brewed and jungle drummed.
and homeland defense is good too as it's ability can be up most the time and give x2 dps to a single target
hope I helped <3
I played around with this on sandbox mode. One sun temple with maxed out sacrifices seems to be able to handle as many BAD balloons as you can send at it. 5 or 6 of the Batman monkeys seems to be able to do almost as well.
The last time I did that was before the paragons even existed, so they can probably carry a bit further, I'd gamble 400 is reachable with extreme micromanagement
And that's without nerfing the difficulty through custom mode.