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024 druidss
and one
025
and get them powered by a alchemist or three
With two for each tower group:
2-0-4 tack shooter
2-0-3 bomb shooter
3-2-0 boat (if water is there)
3-0-0 ace
3-0-2 heli
4-0-2 ninja
2-0-4 ninja also works
0-2-3 spike factory
1-3-0 spike factory
I would highly recommend investing in a 3-2-0 super monkey first, if the map permits. This should melt the MOABS and red zeppelins without much effort. Use a village to give it radar.
https://steamcommunity.com/sharedfiles/filedetails/?id=1960249438
Even a True Sun God couldn't tear through them after 150