Resident Evil 3

Resident Evil 3

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noisyturtle Apr 9, 2020 @ 10:05pm
Wait... did they remove the Grave Digger worm fight?
One of the best parts of the original they just cut totally for some reason?
I don't, I can't...
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Showing 1-15 of 84 comments
Grim Sorrow Apr 9, 2020 @ 10:06pm 
Originally posted by noisyturtle:
One of the best parts of the original they just cut totally for some reason?
I don't, I can't...
Yeah like gatling gun and some place remove and etcect Im piss off too
noisyturtle Apr 9, 2020 @ 10:11pm 
They put the sewer gator in the RE2 remake, I cannot understand the reasoning behind this decision. What are they gonna cut the lake croc when they do RE4 too? At this point I wouldn't be surprised.
鬼椒 Apr 9, 2020 @ 10:12pm 
"Best parts"

You serious? Gravedigger was probably one of the most boring fights in the game. He pops out of one side in the arena you fight him in and you just run the other way and shoot at him. Honestly out of everything that was cut I'm not surprised that enemy was cut.
Leathium Apr 9, 2020 @ 10:12pm 
Well they removed it because it was irrelevant and unrealistic, but Jill falling off a building inside a car and crash into the bloody street and comes out alive with no broken bones was more realistic than some giant worm.
Originally posted by Leathium:
Well they removed it because it was irrelevant and unrealistic, but Jill falling off a building inside a car and crash into the bloody street and comes out alive with no broken bones was more realistic than some giant worm.

I can only assume that Capcom didn't like that boss fight since it was a filler type boss due to Nemesis being the only boss battle much and main monster antagonist in the original RE3. It could also be how they would fit that without the annoying burrowing it does and without relying on wasting ammo or lamp post to electrocute it to death
Last edited by [✰Coco✰] Kanade Yoisaki; Apr 9, 2020 @ 10:23pm
noisyturtle Apr 9, 2020 @ 10:26pm 
Originally posted by ohno:
"Best parts"

You serious? Gravedigger was probably one of the most boring fights in the game. He pops out of one side in the arena you fight him in and you just run the other way and shoot at him. Honestly out of everything that was cut I'm not surprised that enemy was cut.

well then this was a perfect opertunity to improve it, but instead like so many other things (sub weapons, puzzles, entire areas, items, Mercenaries Mode) they just lazily cut it
idk what they were thinking with this, it doesn't even feel like the original anymore
Shark Boy Apr 9, 2020 @ 10:26pm 
It was a terrible boss fight in the original but I still would liked to have seen it return in some fashion. Even if it was scripted like the alligator in RE2 Remake.
People and capcom probably didnt like most of 3. Hence the changes
Vilhjálmr Apr 9, 2020 @ 10:28pm 
Originally posted by noisyturtle:
One of the best parts of the original
Originally posted by noisyturtle:
well then this was a perfect opertunity to improve it
Man you gave up that argument pretty easily
Leathium Apr 9, 2020 @ 10:29pm 
Originally posted by ✰Guard✰ Ch'en:
I can only assume that Capcom didn't like that boss fight since it was a filler type boss due to Nemesis being the only boss battle much and main monster antagonist in the original RE3. It could also be how they would fit that without the annoying burrowing it does and without relying on wasting ammo or lamp post to electrocute it to death

Debatable, at the end it could give the game some extra length, and like maybe some more areas to goof around till it happens.
鬼椒 Apr 9, 2020 @ 10:31pm 
Originally posted by noisyturtle:
Originally posted by ohno:
"Best parts"

You serious? Gravedigger was probably one of the most boring fights in the game. He pops out of one side in the arena you fight him in and you just run the other way and shoot at him. Honestly out of everything that was cut I'm not surprised that enemy was cut.

well then this was a perfect opertunity to improve it, but instead like so many other things (sub weapons, puzzles, entire areas, items, Mercenaries Mode) they just lazily cut it
idk what they were thinking with this, it doesn't even feel like the original anymore

Realistically aside from the interior of the Clocktower I don't see an issue with what didn't return with the exception of some scares in RPD. Most notably that window Nemesis jumps through.

Regarding Gravedigger I don't imagine it would be very fun and fitting in this game. Prior you had fixed cameras but can you imagine just dealing with a worm using Over the shoulder. They'd either need to make it super obvious where the worm is coming out of the ground from or make it so he doesn't one hit kill you (Which is likely the route they'd want to go with Gravedigger since it's literally a giant worm with pincers.) so I feel like cutting it was probably safer honestly.

Regarding puzzles what did we really lose at the end of the day? None of the puzzles aside from the Water Puzzle were particularly interesting that didn't make a return. Maybe a bit memorable because of the locations they took place in but that's about it.

My main complaint with this game so far is I do wish Capcom gave us more interior areas to explore in the main city. All we really had that connected to multiple areas was that diner. Would have been nice to have 2-3 more buildings that intertwine with multiple areas.

Originally posted by Shark Boy:
It was a terrible boss fight in the original but I still would liked to have seen it return in some fashion. Even if it was scripted like the alligator in RE2 Remake.

This however I can agree with. A short but sweet scripted event would have been okay in my book.
Last edited by 鬼椒; Apr 9, 2020 @ 10:32pm
Slim_Cognito Apr 9, 2020 @ 10:33pm 
Gravedigger - it wasn't that important anyway so it deserves to be cut
Hunter Beta - it wasn't that important anyway so it deserves to be cut
Hunter Gamma - it wasn't that important anyway so it deserves to be cut
Drain Deimos - it wasn't that important anyway so it deserves to be cut

You know what Nemesis wasn't really important anyway. Jill is just trying to escape the city not fight a monster so Nemesis should be cut too.

Jill should just be fighting zombies.
Originally posted by Leathium:
Originally posted by ✰Guard✰ Ch'en:
I can only assume that Capcom didn't like that boss fight since it was a filler type boss due to Nemesis being the only boss battle much and main monster antagonist in the original RE3. It could also be how they would fit that without the annoying burrowing it does and without relying on wasting ammo or lamp post to electrocute it to death

Debatable, at the end it could give the game some extra length, and like maybe some more areas to goof around till it happens.

My only other assumption is that they probably couldn't mocap it since a lot of the motions of RE monsters in these reimagined remakes are done by human motion since they can be done easily like that. As well as trying to create one since Dev 1 team that did the RE2 remake had the most difficult time creating and putting in the Giant Alligator. They managed but it was somewhat taxing in getting it to work
METAL Apr 9, 2020 @ 10:53pm 
Personally i dont miss the worm. This thing didn't really add anything to the game and is generally forgettable. I didnt even think about it until people brought it up here.

My only complaint is the lack of puzzles.
🌞 Apr 9, 2020 @ 11:03pm 
Originally posted by Shark Boy:
It was a terrible boss fight in the original but I still would liked to have seen it return in some fashion. Even if it was scripted like the alligator in RE2 Remake.

lol wow, I totally forgot about the giant alligator.. but they won't have some bio-weapon worm cuz "realism".
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Date Posted: Apr 9, 2020 @ 10:05pm
Posts: 84