Cities: Skylines II

Cities: Skylines II

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Oct 31, 2024 @ 11:45am
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Important update for all Cities: Skylines II Players:
Traffic Breach Statement

View full event information here:
https://steamcommunity.com/ogg/949230/announcements/detail/4490744894194712654
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Showing 1-15 of 469 comments
JacEEEBABY Oct 31, 2024 @ 11:51am 
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just fix the game ffs
viilihousu Oct 31, 2024 @ 11:53am 
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Originally posted by JacEEEBABY:
just fix the game ffs
Best we can do is break it more!
nomad Oct 31, 2024 @ 11:54am 
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why can't we just use Workshop? we don't have issues like this on workshop but you let malicious crap circulate on your proprietary version...
Forutop Oct 31, 2024 @ 11:56am 
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I've played CS2 for over 500 hours. I played through the bugs, the lack of an asset editor, the messed up mod system, and the lack of promised content; but this, this is it for me.

You refused to use the Steam workshop due to the console version which is indefinitely delayed and now we get a security breach like this in the official mod platform? I thought PDX would be taking care of this type of thing but I see I cannot trust this game to even be on my computer so I am done.

Don't worry, I made it out before the door hit me :)
Jets63 Oct 31, 2024 @ 12:05pm 
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We are working on the following steps to ensure you can enjoy our mods safely and securely:

That should have been your first step ....... WTF
JacEEEBABY Oct 31, 2024 @ 12:07pm 
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so many empty promises thanks for continuing to let down the community a year after release.
Mwhyd Oct 31, 2024 @ 12:15pm 
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Mods should've been in the Steam Workshop from the start. This is just irresponsible. Perception of security of the other mods also have been comprimised now.
Last edited by Mwhyd; Oct 31, 2024 @ 12:18pm
丂乇尺Ɋㄥㄖᗪ Oct 31, 2024 @ 12:27pm 
Yes bartender hit me another one.
M_Morgs Oct 31, 2024 @ 12:40pm 
What the hell is going on? Even a single mod you guys can ruin it at your own mod platform! Congratulations, you're proving that you don't have any idea of which way to proceed like Ubisoft or EA.
RaNdOmKiLs666 Oct 31, 2024 @ 12:41pm 
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It's crazy they don't have an AV/Malware scanner to check the mods when they're uploaded.

Steam Workshop would of never had this problem since Steam scans all the mods that get uploaded. Valve won't allow something like this to happen.
Spongetheone Oct 31, 2024 @ 12:47pm 
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"Lets build our own modding platform and not use steam workshop. What can possible go wrong."
kilésengati Oct 31, 2024 @ 12:52pm 
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Well done.

Previous similar breaches on the CSL1 Steam Workshop were done by social-engineering people into downloading off-site content or otherwise circumventing the intended system.
Now all adversaries need to do is push an update on PDX Mods to infect thousands of machines. You clearly didn't thought this through.

Don't expect me to enter my credit card info into PDX Mods to purchase content there in the future - even if you were to magically and fully fix the game.
And don't tell me you are not testing waters with your free CDLC and giveaway galore.

Thank you for making the Internet a little less safe, PDX and CO.
Stealthy Oct 31, 2024 @ 1:03pm 
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And how many viruses and malicious mods we had with C:S1 in the workshop? Yes, SEVERAL. Ali_123mod (or something like that was a continuous trouble). One modder decided to do all kind of nasty things with his mods etc.

No modding system is 100% safe. Ever.
Sprinkles Oct 31, 2024 @ 1:05pm 
What an embarrassment - how can the security of any other mods loaded onto this bogus platform be taken seriously now?
cube Oct 31, 2024 @ 1:09pm 
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What's even more stupid, but lucky for me, I played the game on Tuesday but I still have the old version 80095_12, despite other mods updating. I was saved by PDX mods being so bad that it didn't update me to the malicious version.
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