Cities: Skylines II

Cities: Skylines II

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what needs to be done when you get 'high resource costs'?
this notice started to pop up but doesn't give suggestions...
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Showing 1-13 of 13 comments
For me it was concrete. I reduced the taxes on rock mining, but it very often didn't work. Perhaps I wasn't patient enough. I deleted the offending high resource buildings and hoped for something better.
Last edited by girlaroundthecorner; Jan 20 @ 3:36am
Stealthy Jan 20 @ 4:21am 
Build your industrial area next to resource.
It starts with production. More farms, more quarrys, more forestry, drill baby drill.
Then place industry zones near the production and they will use the resources to make goods and lower costs. Look at your outside connections, what are you importing the most? If it is food, you need farms. Etc.
Don't do anything. Just wait it out. Whenever I create a new outside connection (Passenger Train) and connect the rail so other outside connections can pass through it sends the whole resource simulation into complete chaos, for a while, until the simulation normalizes again and once it does, the high resource cost goes away. (You can clearly see the resource trade anomaly in the chart section of the game)

Of course I have no clue what your circumstances are that triggered it for you so I can only describe the scenario that triggered it for me.
It means the product that company sells is expensive for them to produce or the resource to make the product the factory is producing is expensive to import because its not abundant enough in the city ie a mine or farm. You can check the info on on whether your resources are in a deficit or not. If you have excess your city will export it to outside connections, deficit it would import. Look at what the company sells. Then where it comes from. Create more industry or mines etc to gather these resources, and reduce the taxes on that product. Also trying to locate these things near each other, or insuring there is high density roads for the vehicles that transport these products to the needed destination. Also having outside connections that import and export required products is useful to.
Last edited by AlSemz™; Jan 20 @ 2:57pm
Currently it is impossible to remove them all, more so as the city gets bigger.

Optimum City layout and policies done early really help reduce the problem as it grows.

Increase your outside road connections all around the outer map edges, substantially. This will reduce traffic and pathfinding stress to insane low levels when you employ the next tip.

Use all 4 edges of the map and move all your industries right around the edges. Also move all your pollution producing items like garbage and recycling to the map edges.

In city policices turn on "Advanced Pollution Management". This will blow air pollution straight off the map and Allow none to blow back into the city, anywhere.

Another benefit is ground pollution when building on the map edges. It reduces overall ground pollution by 25% due to placement at map edges.

Take note the pollution wind effect only works on the extreme map edges and not on the "artificial" edges created by tiles that stop before the outer area.
Originally posted by Major Kudos™:
Currently it is impossible to remove them all, more so as the city gets bigger.

Optimum City layout and policies done early really help reduce the problem as it grows.

Increase your outside road connections all around the outer map edges, substantially. This will reduce traffic and pathfinding stress to insane low levels when you employ the next tip.

Use all 4 edges of the map and move all your industries right around the edges. Also move all your pollution producing items like garbage and recycling to the map edges.

In city policices turn on "Advanced Pollution Management". This will blow air pollution straight off the map and Allow none to blow back into the city, anywhere.

Another benefit is ground pollution when building on the map edges. It reduces overall ground pollution by 25% due to placement at map edges.

Take note the pollution wind effect only works on the extreme map edges and not on the "artificial" edges created by tiles that stop before the outer area.

Impossible? https://steamcommunity.com/sharedfiles/filedetails/?id=3411539034
Last edited by AlSemz™; Jan 20 @ 4:05pm
Originally posted by AlSemz™:
Originally posted by Major Kudos™:
Currently it is impossible to remove them all, more so as the city gets bigger.

Optimum City layout and policies done early really help reduce the problem as it grows.

Increase your outside road connections all around the outer map edges, substantially. This will reduce traffic and pathfinding stress to insane low levels when you employ the next tip.

Use all 4 edges of the map and move all your industries right around the edges. Also move all your pollution producing items like garbage and recycling to the map edges.

In city policices turn on "Advanced Pollution Management". This will blow air pollution straight off the map and Allow none to blow back into the city, anywhere.

Another benefit is ground pollution when building on the map edges. It reduces overall ground pollution by 25% due to placement at map edges.

Take note the pollution wind effect only works on the extreme map edges and not on the "artificial" edges created by tiles that stop before the outer area.

Impossible?
That is a very nice city, VERY nice work!.
I seriously wish you the best of luck as it gets to a serious size.

You might want to consider some of the other suggestions if you want it to fill the map.
Which is impossible to expand with that layout.
https://steamcommunity.com/sharedfiles/filedetails/?id=3411542019
ANOK Jan 20 @ 4:35pm 
It can mean you have too many commercial zones, change them to offices
Originally posted by Major Kudos™:
Originally posted by AlSemz™:

Impossible?
That is a very nice city, VERY nice work!.
I seriously wish you the best of luck as it gets to a serious size.

You might want to consider some of the other suggestions if you want it to fill the map.
Which is impossible to expand with that layout.
https://steamcommunity.com/sharedfiles/filedetails/?id=3411542019

Do I detect some passive aggressiveness... Sorry man I dont idle the game for 8k hours.. Or my cities would be huge.. I have city that uses all of the tiles. ITs just to slow to play now.. THe entire goal of this city was to see how many people I could fit around the harbor... however I can easily grow the city and expand it.. I have no idea what you're talking about... lmao but eh,,, its impossible .. but your implying 800 isnt serious so it must not count... hahah .. IMPOSSIBLE!! Screen shot proved its not.
Last edited by AlSemz™; Jan 20 @ 5:09pm
Originally posted by AlSemz™:
Originally posted by Major Kudos™:
That is a very nice city, VERY nice work!.
I seriously wish you the best of luck as it gets to a serious size.

You might want to consider some of the other suggestions if you want it to fill the map.
Which is impossible to expand with that layout.
https://steamcommunity.com/sharedfiles/filedetails/?id=3411542019

Do I detect some passive aggressiveness... Sorry man I dont idle the game for 8k hours.. Or my cities would be huge.. I have city that uses all of the tiles. ITs just to slow to play now.. THe entire goal of this city was to see how many people I could fit around the harbor... however I can easily grow the city and expand it.. I have no idea what you're talking about... lmao but eh,,, its impossible .. but your implying 800 isnt serious so it must not count... hahah .. IMPOSSIBLE!! Screen shot proved its not.
No passive aggression intended at all. You did a great job.
Fact is though it will become impossible as any city grows past one million.

I am sorry if you take it that way, there really is no need for your aggressive reaction.
I gave you a thumbs up and a nice comment on your screenshots and previous ones and will continue to if I feel.
https://steamcommunity.com/sharedfiles/filedetails/?id=3411567751-air not affecting the city. all planned from begining by easily checking my wind dirrections. which are all blowing to the edge of the map... to the south and east if i were to easily expand there I would base my industrial area around where the mines and farms are and no people would be down wind.

Ground pollution perfect not affecting people. isolated to industry areas..
https://steamcommunity.com/sharedfiles/filedetails/?id=3411567739-ground


All the tiles the 314 of them I would purcahse all to the south and east as you can see.. very easy to build... the industry would be placed near where the resources are , thats why they changed it so you could see where the reources are from the very beginning to plan how to build from the start....so you dont build res over your resources which was happening..
https://steamcommunity.com/sharedfiles/filedetails/?id=3411567721-tiles



"I seriously wish you the best of luck as it gets to a serious size." BACK HANDED compliment ...

"You might want to consider some of the other suggestions if you want it to fill the map. Which is impossible to expand with that layout."

Basically implying I dont know what Im doing

Telling me how by showing me a screenshot of a completely unlocked tile map with everything built at the edges...You cant do that if your building a normal standard city... because you get started usually in the middle of the map somewhere where.. I dont play mods, I dont play unlocked tiles.. I play and build the cities the standard way and try different approaches under the same conditions which is the normal game play and usually on every patch I start a new city under these conditions to know exactly whats going on.. every second of building a city I have on this game I played I dont let it run over night I cant and wont afk for hours and let it grow..

Last edited by AlSemz™; Jan 20 @ 5:39pm
Originally posted by AlSemz™:
Telling me how by showing me a screenshot of a completely unlocked tile map with everything built at the edges...You cant do that if your building a normal standard city... because you get started usually in the middle of the map somewhere where.. I dont play mods, I dont play unlocked tiles.. I play and build the cities the standard way and try different approaches under the same conditions which is the normal game play and usually on every patch I start a new city under these conditions to know exactly whats going on.. every second of building a city I have on this game I played I dont let it run over night I cant and wont afk for hours and let it grow..
I wish you had looked closer before you reacted.

I take no offence to anything you said and obvioudly have great respect for the work you are doing as it matches my own goals, or so I thought.

My original post was meant for the OP as some suggestions to his question. I do not understand your reaction and anger.

Unlike what you you seem to think the screenshot posted was built 100% vanilla, no unlocks of any sort, the vanilla game progression was followed from the beginning as all of my cities have been.

This one started with a small "seed" city in the middle of the map and gradually I unlocked the limited map tiles that vanilla allows. Then worked the bank to 2B before optimising the edges of the map gradually. I then reduced the population in that seed city gradually down to zero to the point that only the empty roads remain. All of this takes a tremendous amount of time and concentration. I do not apologise to anyone for how I play. I am sorry if my game style offends anyone. None of my comments were meant to be passive or overtly aggressive.

A closer look reveals the roads of the "old" city right there in the middle. That will all be deleted soon and replaced with a "Four corners" regional centre where I hope to grow the entire population closer to 4,000,000.
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Date Posted: Jan 20 @ 2:45am
Posts: 13