Cities: Skylines II

Cities: Skylines II

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maurymara Jul 14, 2024 @ 1:14am
When will there be more assets in the mods?
Despite the start that we all know, I am confident about this new game, even if it will still need some adjustment patches.
Compared to the old cities skyline I noticed that it is difficult to have unique buildings among the mods rather than other resources (sports facilities, monuments, real buildings, invented buildings, new airports, ports, stations, etc. ...).
Is it a question of time or is there something that currently holds modders back from creating new content? Maybe some technical difficulty?
Having new assets would be nice to be able to differentiate the city a little.
Thanks to anyone who wants to discuss it.
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Showing 1-6 of 6 comments
john.glossop Jul 14, 2024 @ 2:49am 
Modding is still in Beta, which means that it hasn't been completely debugged and passed for use as yet. That's why there are warnings all over to the effect that you use mods at your own risk, and don't run crying to CO if your favourite mod wipes out your whole city.
In the circumstances, I'm not really surprised that modders are pleying it cautious with the Mods that they produce.
Also, of course, many of those buildings thast you remember from CS1 were probably produced and sold to users in the form of DLCs, in the same way that CO shot itself in the foot trying to monetize a half baked Beach Pack (which didn't actually have any beach, or the type of paraphenalia that you see on beaches!).
So, I reckon that you will have to wait until CO finish sorting out the Map Editor, and Modding before you are going to see much in the way of bells and whistles in CS2.
The developers don't know how, so it is going to be a while. They can't even get it to work for them, let alone for players. Right now they still have to 'import' by including the new asset inside the game.
It's like watching a 101 level of computer software programming class at work.
TheKillerChicken Jul 19, 2024 @ 9:52am 
I have been playing around with the asset editor, and certain selections causes the game to crash due to missing data. It is very experimental at this time.
BoraBora Jul 19, 2024 @ 10:15am 
Originally posted by john.glossop:
Modding is still in Beta, which means that it hasn't been completely debugged and passed for use as yet. That's why there are warnings all over to the effect that you use mods at your own risk, and don't run crying to CO if your favourite mod wipes out your whole city.
In the circumstances, I'm not really surprised that modders are pleying it cautious with the Mods that they produce.
This has nothing to do with modders being cautious. You can't import assets mods into the game, period. And this has nothing to do with the modding being beta, We could have an asset editor in beta but we don't.
Also, of course, many of those buildings thast you remember from CS1 were probably produced and sold to users in the form of DLCs, in the same way that CO shot itself in the foot trying to monetize a half baked Beach Pack (which didn't actually have any beach, or the type of paraphenalia that you see on beaches!).
Now that's ridiculous. There are ten of thousands CS1 assets mods. It was the most common and loved type of mod.
So, I reckon that you will have to wait until CO finish sorting out the Map Editor, and Modding before you are going to see much in the way of bells and whistles in CS2.
Again: the map editor and the code editor have nothing to do with the asset editor. If they could release it, even in beta, they would. But they can't because it doens't work. At all.
Last edited by BoraBora; Jul 19, 2024 @ 10:15am
BoraBora Jul 19, 2024 @ 10:16am 
Originally posted by TheKillerChicken:
I have been playing around with the asset editor, and certain selections causes the game to crash due to missing data. It is very experimental at this time.
You're talking about a code mod, not the real asset editor. This mod doesn't allow to import assets, only to "reconfigure" (quoting the description) the vanilla assets. So it's not just highly experimental, it's also pretty much useless.
Last edited by BoraBora; Jul 19, 2024 @ 10:18am
BoraBora Jul 19, 2024 @ 10:25am 
Originally posted by zaltocleotl:
The developers don't know how, so it is going to be a while. They can't even get it to work for them, let alone for players. Right now they still have to 'import' by including the new asset inside the game.
They always "imported" vanilla/DLC assets by importing them into the game with Unity. What are you talking about? We're talking about asset mod support, a whole different beast.
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Date Posted: Jul 14, 2024 @ 1:14am
Posts: 6