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Well, I have at the moment a city of more than 600k. And a rate of almost 5k/hour moving in, if I build too much. That's why I changed from building new residentals to restructuring primarily public services and public transport.
Most of the incoming traffic from other cities is indeed people who move in. With that high rate it's obvious that they cause jams, there is no way to let them spread around fast enough-
There is a trick to lower the incoming traffic, it's actually kind of cheating:
At the map border reduce incoming highways to one-lane highways, this limits the volume of incoming people a lot and can reduce most of the incoming traffic jams.
Or to one way basic roads, this reduces the speed with which they rush into your city.
Reducing those traffic jams has also another side effect - it also reduces CPU load, so the game runs slightly faster.
Part of the answer is in road design, and layout, and part of the answer is by providing adequate and sensible public transport networks.
And don't clog your roads further with buses, and trams, and suchlike. Go underground with them, especially where there is a potential bottleneck. Especially trams, which, won't be followed by other traffic into tunnels without roads.
And don't forget your subways. These are ideal mass transit vehicles, between residential, commercial and industrial areas. If you fine that not enough are taking up public transport, lower the fares, or even make them free in some circumstances.