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You need plenty of RAM, a decent CPU and an even better GPU :)
If your computer struggles, use less assets, less mods who eat performance and tune your computer. There is a lot you can do which does not cost money but there is a limit to it as well.
Cool. Good advice!
Agreed.
Massively better when I was running it on my 2070 Super with i9 9th gen but All this just sucked
I can blame my Mods, I had over 100 mods and over 2000 assets but without all that, it was just not enough fun.
Fingers crossed: Hopefully, They have fixed performance issues. I feel like they actually have as in Gameplay videos, the game can render FAR so some LODs might be set higher like building, etc - I Still see popping with trees though, when you get closer it loads high-def trees and it is very visible just like it was in CS1
It's dead quiet about this topic and if they really did the proper multi-threading implementation, I would expect them to brag about it as one of the first things. If done properly, it should be easily possible to simulate way more than 1mio people in a city on higher-end PCs with good performance. But they refuse to comment even when asked directly several times.
Even worse, in all their demos so far, the largest population shown so far was a mere 90k. You would assume they would have sneaked in a short clip where you would see e.g. a population of 478'239 or so to get people excited and start speculating. Speculating in the positive sense of what's possible, not speculating in a concerned way that we have to do now.
So yes, I do not have a good feeling about this and it would be again a complete deal-breaker for me. Let's hope they are just playing some evil mindgames with us and will reveal a positive surprise in the next Dev Diary (on twitter they said they would address some performance topics in the dev diary of 26 Jun). It would be a pity if they dared to release another city simulation game limited by single-core performance in 2023, because feature-wise it seems they did an awesome job with CS2, in my opinion.
I've seen too many development studios announcing "multi-threading support" or similar for their simulation games and then it turned out that they can only load 2 CPU cores, and similar stuff (like TPF2). So I hope CO really understands "full utilization of multicore CPUs" in the same way I do, i.e. if you have 8 or 16 CPU cores, CS2 will use all 8 or 16 and performance will scale accordingly.
That is fantastic
Is there any article or reference?
in 2023 this should be a standard for all games. multi thread is the way to go to have improved performance
This was the question:
"Does it mean CS2 is fully multi-threaded and makes use of all 8+ CPU cores? I.e. it only starts to lag / stutter once all CPU cores reach their limits? (assuming GPU or general I/O is not a limit before, of course). Please confirm."
Answer CO:
"Yes, it will take advantage of all your system has to offer"
That will be the biggest factor in a performance uplift here.
I will pass if they did not upgrade the engine.
I'll wait 5 years and get the whole game plus 500dlc for 70 dollars