Cities: Skylines II

Cities: Skylines II

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arthurlewis Oct 17, 2023 @ 9:05am
Important Paradox Update re Mods
We've written a new FAQ, this one specifically about Paradox Mods. We're looking forward to you all being able to experience it for the first time when it launches.
Will Paradox Mods look different on Cities: Skylines II than on Cities: Skylines (1) or other games that already are on the platform?
We've been planning and working on the Paradox Mods platform for Cities: Skylines II from the very beginning of development of the game, and will continue after it's release.

The version made for Cities: Skylines 1 was made so that a few hand selected assets could be used on XBOX, and the idea for Cities: Skylines II is much grander. We want to make the creation, uploading, sharing, and downloading experience as smooth as possible for a community that enjoys modding as much as you do. We will have full freedom to make any changes, improve any feature, and take any suggestions and make them into reality, so when you get your hands on the platform we will be listening eagerly to all your voices!

How will the Paradox Mods as a platform perform on it's release?
As always, performance (download speed) all depends on how many mods the player are running and their size.

If a user has a significant amount of mods and a large portion have received updates when the game is started, it might take some time for those to download.

We are working on optimizing this process to allow for e.g. differential updates (basically meaning that only the new/updated part of the mod will actually be downloaded) and also being able to sync more than one mod at a time (aka parallelized sync).

Will you have to log into Paradox Mods separately from Steam or Microsoft Store?
As long as you have connected your platform (Steam, XBOX, PSN) account with your Paradox account, there is no need to log in separately to Paradox Mods.

Will Cities: Skylines II launch paid mods or Microtransaction on Paradox Mods?
No. We don't have any plans for paid mods for Cities: Skylines II.

How will Paradox Mods handle creations with updates? Do they download as soon as Steam is opened?
When any mod that you're subscribed to has an update it will start downloading and updating automatically once the game is started.

Will you be able to publish copyrighted buildings or copyrighted brands?
You are able to publish anything that you create, but if we receive a cease-and-desist it will be removed. It is the same process as on Steam Workshop.

Will you be able to vote, thumbs up, give stars to creations you like, and what consequences will that have?
You are be able to rate mods with stars from 1-5. This will impact "best" and "highest rating" sort orders.

Will there be any way to link two creations together if one needs the other, like Harmony Mod in Cities: Skylines 1?
Yes. Additionally, if dependencies exist, players will be asked if they wish to add the dependencies as subscriptions as well.

Is there any way to share comments on the page of a creation?
There will be a possibility to display links to common social channels such as Discord, X, YouTube - and also Paradox Forum - for each mod. Eventually, a Paradox Forum thread can also be displayed directly with the mod, if the creator chooses to.

Who is handling moderation of the Paradox Mods assets?
The moderation of Paradox Mods will be handled by Paradox, and all reports that are submitted will go through us. (This is also the case for Steam Workshop, so no change in the process).

How big will the game be when I download it?
The game will be about 50GB at release.

Will we be able to Pre-Load it before release?
No, we will not be able to offer pre-load.
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Showing 1-15 of 36 comments
Playerguy11 Oct 17, 2023 @ 9:19am 
Please post a link to Paradox Mods' detailed privacy policy.

EDIT: I think this is it: https://legal.paradoxplaza.com/
Last edited by Playerguy11; Oct 17, 2023 @ 9:22am
arthurlewis Oct 17, 2023 @ 9:48am 
I think this is positive and people should give it a chance
Chrispy Oct 17, 2023 @ 10:08am 
I really don't understand the melt down some people are having over this. Whether the mods are located in the Steam Workshop, Nexus, Mods.io, or Paradox Mods, what does it matter as long as you're able to mod the game?

We're getting a modable game and a centralized mod database that's accessible from the game's main menu. It really doesn't get more convenient than that.
Chrispy Oct 17, 2023 @ 11:09am 
Originally posted by EntityofDesire:
What I'm honestly wondering is how many people actually play City builder games like this on console? I know there are a few but the numbers can't be anywhere close to PC.

Apparently enough to want to make modding inclusive to both PC and console players. But I too see city builders as mouse and keyboard games.

But honestly, I like that they're trying to make mods accessible to console players. To me it just means they understand how important modding is for modern day gaming.
I think there is an underlying fear amongst some players that mods will become a subscription based thing. Like £3.99 a month for up to 25 mods or £8.99 a month for unlimited mod downloads. Thats my only reasoning behind the hysteria. Otherwise I personally haven't got an issue with it. If it helps filter out the mods that dont get updated for 18 months etc or those which have more nefarious purposes(i.e. malware or viruses) then i'm all for it
Last edited by sandynathan/snake-plisken; Oct 17, 2023 @ 12:04pm
DozelRhine Oct 17, 2023 @ 11:19am 
Originally posted by arthurlewis:
Will we be able to Pre-Load it before release?
No, we will not be able to offer pre-load.
Interesting part that you actually CAN pre-load game via GamePass.
Moofers Oct 17, 2023 @ 11:21am 
Originally posted by DozelRhine:
Originally posted by arthurlewis:
Will we be able to Pre-Load it before release?
No, we will not be able to offer pre-load.
Interesting part that you actually CAN pre-load game via GamePass.

What's more its the full game as it opens but gets forced to close cause of the not released yet.
Chrispy Oct 17, 2023 @ 11:30am 
Originally posted by Moofers:
Originally posted by DozelRhine:
Interesting part that you actually CAN pre-load game via GamePass.

What's more its the full game as it opens but gets forced to close cause of the not released yet.

So....what happens if you disconnect from the Internet and change your computer's date to after release? Or does game pass require an internet connection?
Mack Oct 17, 2023 @ 11:37am 
Embrace mods.
Extinguish steam workshop.
Extend paywalls to paradox workshop.
DozelRhine Oct 17, 2023 @ 11:49am 
Originally posted by Chrispy:
Originally posted by Moofers:

What's more its the full game as it opens but gets forced to close cause of the not released yet.

So....what happens if you disconnect from the Internet and change your computer's date to after release? Or does game pass require an internet connection?
I guess it is require an internet connection. At least for launch.
Guts Oct 17, 2023 @ 11:57am 
hear my words, at some point they will hide all the mods behind a paywall/subscription service.
Professor H. Farnsworth (Banned) Oct 17, 2023 @ 11:58am 
Originally posted by sandynathan:
I think there is an underlying fear that mods will become a subscription based thing. Like £3.99 a month for up to 25 mods or £8.99 a month for unlimited mod downloads. Thats my only reasoning behind the hysteria. Otherwise I personally haven't got an issue with it. If it helps filter out the mods that dont get updated for 18 months etc or those which have more nefarious purposes(i.e. malware or viruses) then i'm all for it

That's what we call: Conspiracy..

Yeah... Giving people access to the internet was a bad idea.. Too many village idiots around these days stoking the flames.
arthurlewis Oct 17, 2023 @ 1:05pm 
I think Paradox should be given a chance based on their statement today

They know the feeling out there
arthurlewis Oct 17, 2023 @ 2:12pm 
Worth watching this review of it
https://www.youtube.com/watch?v=Y1Chw6qW-4I
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Date Posted: Oct 17, 2023 @ 9:05am
Posts: 36