Cities: Skylines II

Cities: Skylines II

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DACICUS95 Dec 17, 2024 @ 6:17am
Game doesn t start !
Guys, can someone help me? "The game appears to have crashed or terminated unexpectedly (exit code null). This issue may be solved by verifying the integrity of your game files and deactivating any mods. If you are using Windows, you may also need to install Visual C++ Redistributable and . NET Framework." this happend after i update the game, i reinstalet, but nothing change!
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Showing 1-8 of 8 comments
keksfuchs Dec 17, 2024 @ 6:37am 
Originally posted by DACICUS95:
Guys, can someone help me? this happend after i update the game, i reinstalet, but nothing change!

Well, if you do what you quoted ...

Originally posted by DACICUS95:
"The game appears to have crashed or terminated unexpectedly (exit code null). This issue may be solved by verifying the integrity of your game files and deactivating any mods. If you are using Windows, you may also need to install Visual C++ Redistributable and . NET Framework."

... what is happening?
Majii Dec 17, 2024 @ 6:55am 
Having an issue also today. Worked fine yesterday and tried to load game today and got this.

[object Object]
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <a314714511a14f84b853c03efd8682b8>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__71`1[T].MoveNext () [0x00137] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__76_0 () [0x000d9] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__76_0 () [0x001a5] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <9a4406af998048e0a03ecf8859a30ddf>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__76_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Majii Dec 17, 2024 @ 6:56am 
PS.... I validated files and they are fine.
Originally posted by Majii:
PS.... I validated files and they are fine.
if you are using mods, one of them is not compatible with the latest update, AssetDatabase is trying to enumerate a collection that was modified mid-operation, likely during the SaveSettings task
DACICUS95 Dec 17, 2024 @ 8:48am 
Originally posted by keksfuchs:
Originally posted by DACICUS95:
Guys, can someone help me? this happend after i update the game, i reinstalet, but nothing change!

Well, if you do what you quoted ...

Originally posted by DACICUS95:
"The game appears to have crashed or terminated unexpectedly (exit code null). This issue may be solved by verifying the integrity of your game files and deactivating any mods. If you are using Windows, you may also need to install Visual C++ Redistributable and . NET Framework."

... what is happening?

Nothing happend....its still doesn t work
Originally posted by DACICUS95:
Originally posted by keksfuchs:

Well, if you do what you quoted ...



... what is happening?

Nothing happend....its still doesn t work
error log? we can help you way more if we know what's happening

and system specs too just in case, you never know
Last edited by ඞඞඞඞඞඞඞඞඞ; Dec 17, 2024 @ 9:10am
orik121 Dec 17, 2024 @ 9:11am 
guys i have too this problem. i dont have mods, only Oficcial German, Japan, UK pack
keksfuchs Dec 17, 2024 @ 12:47pm 
Originally posted by DACICUS95:
Originally posted by keksfuchs:

Well, if you do what you quoted ...



... what is happening?

Nothing happend....its still doesn t work

So, what exactly did you do? Be more specific. You just said you reinstalled your game. But that is not the solution here. The solution could be what is in the text you quoted.

Did you verifying the integrity of your game files?
Did you deactivate your mods?
Did you install Visual C++ Redistributable?
Did you install .NET Framework?
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Date Posted: Dec 17, 2024 @ 6:17am
Posts: 8