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Still potential for the game too be good once bugs are fixed and it's optimised properly and creator content gets rolled out. BUT it might be too late if they don't speed up on retaining their players.
and you ask what the problems are?
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well the problems with the game... economy isn't real, jobs aren't real, store supplies aren't needed, people don't really take goods, or produce goods, vehicles don't really go anywhere, they just move around..
CS2, if they had done this release as an EA title instead of "We're done! Hope you like it!", wouldn't be getting as bad a reaction as it is.
This game is not ready for prime time. It has some fun aspects, but with the underlying simulation either non-existent or horribly misrepresented, it's an overall fail.
The number of existing assets is perfectly fine, for an EA game where they just needed 1 piece to represent each building and more would come as they refined the game. Their partnership with CS1 mod creators could have been a shining example of how to do things, but now it's just one more failure on a burning pile of failures.
This game still has the potential to be great, but that's a long time, and a lot of work away.
What we got was a city builder which is poorly optimised and which causes even the most advanced home computers to crawl as population increases. For many people, a city of 100K judders along with a simulation speed of perhaps 5 seconds per game minute. So, to see the affect of a new district in your city, you may have wait for hours or even days with the PC running 24/7. Latest generation CPU's running the simulation on all cores and snail speed.
We also got a city builder which causes some of the most advanced GPU's to simply get hot and do little, bogged down by the unoptimised code running on the CPU's.
CS:1 was a great example of where the community added to the richness of the game by way of modding and assets through the steam workshop. A new version of this workshop was promised within days of initial release. Many of us pre ordered on the strength of all of this hype. We are still waiting for an official platform.
We were promised a deep and rich simulator with no limits. There is a simulator but what it simulates is a mystery to most of us. Certainly, it appears to simulate a world which doesn't match up to economics that many of us understand and attempts by the developer to explain how it works are limp and hollow.
The game appears to be very buggy. Certainly there are some obvious bugs but, because the simulator is so weird we don't know if what we are experiencing is bugginess or deliberate. It is also packed full of fail safes which make it almost impossible to go bankrupt or experience any difficulty - leading to intense boredom. CO give us the impression that what we are seeing is deliberate. It may be that, because there are so many bugs, CO have simply taken this stance because they don't have the bandwidth to fix the bugs that we think we have uncovered.
Initially, hot fixes were released as patches. They made some progress early on. However, the monumental feeling of bugginess vs. the number of bugs fixed with each release, gave no feeling that CO were on top of the problem and that the game would drastically improve.
Consumers got agitated by the lack of progress and the seeming indifference from the developer and publisher. Tempers flared on the forums and consumers were accused of being toxic - some were - most were just very frustrated at the slow release of patches.
Fixes began to dry up. Now they are promised with DLC releases but there are no commitments or published roadmaps. CO and PDX public relations have hit an all time low and the gaming community no longer trust them.
Influencers and content creators, once loving the title (while being muzzled with NDA's) started to go cold as the months passed. Most are negative about it now - as are many consumers. There is bitterness toward influencers. Some forums attempt to suppress negativity by pulling down less than complementary posts and posters are banned the second they step out of line. Seems almost like a soviet state.
Many of the features promised in non vanilla purchases are still not there yet the developer seems most interested in console sales and DLC's and less about addressing the problems that game purchasers have.
Many people have turned their backs on CS:2. Some have gone back to CS:1 and found a new love for it. Some have gone back and then pulled the plug on the franchise completely.
Everyone has a different perspective on what is the most important thing for them that needs to be fixed. Trouble is, the needs are so diverse and so widespread that there is probably far too much for the developer to fix in such a way as to recover good will.
and many more issues that others will describe.
Aside from all of this, CS:2 is wonderful !
Recently got into playing in Dev mode with some mods and I could spend literally hours just detailing areas.
Overall, I like the game. Not nearly as bad as people on the forums are making it out to be, but it's also not perfect. It could've used some more polish, but the core gameplay and city building will keep you occupied for hours on end. As long as you have the hardware to play, game is worth it.
I understand my opinion is in the minority, but I am glad I bought the game day 1 and didn't let the negativity steer me away. I dumped hundreds of hours in CS1 and don't see myself going back to it.
Take a look at this vanilla city
https://www.youtube.com/watch?v=70g3AAUscNE&t=5s
https://www.youtube.com/watch?v=FV6YVhhT5HY
Another cool vanilla build:
https://www.youtube.com/watch?v=2kjea8Ln81s&list=RDCMUCuw9Zx8ZJOnjStiAWSZOKLg&index=6
Here's a helpful video I used when starting off:
https://www.youtube.com/watch?v=7zJkKi7IQxQ
Helped a lot in getting a realistic feel and look.
There's plenty of room for creative freedom when it comes to developing a city. Like I said, starting off is slow and it take some time to adjust yourself to the changes. I was turned off when I first got the game, but am glad I stuck with it.
Because you are working for CO hahaha.
These are good points, and it begs me to ask the question...
What value does modeling every Cim in the game bring if they basically do nothing? Seems like a huge waste of resources to me.
Didn't know you have to work for CO to enjoy the game, but okay. 🤷🤷🤷
Some people will make the best out of it and scrape their toast on the floor to mop up some marmite and thoroughly enjoy their marmite toast, telling you how delicious it is. But even some of them have cut their tongues on the glass mixed in.
Some people hate marmite and will always hate it, not sure why they owned a jar.
Others, they see it for what it is.
Its broken, its a mess, its unfinished, its unsatisfactory, nothing matters and nobody at CO/PDX gives a f*, they just want to sell DLC for a broken game and to Console players.
Its basically marmite in a gooey mess all over the floor, with bits of dirt, mud, glass, dog sh* all mixed together, ready to poison you :D
nah, he is a poor troll that does the same in Starfield and im sure other games. Everyone copes differently.
No mod support
No custom assets
Boring game.
You will see what 99% of the community sees soon enough.