Cities: Skylines II

Cities: Skylines II

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Will i run CS 2 with decent fps?
I have 32 GB of ram, RTX 3060, i5-12400f and M.2
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Showing 1-9 of 9 comments
BSNB Feb 15, 2024 @ 4:23am 
No. I have a 13700k, 32gigs of 7200, 4090, game was on a gen 5 nvme. 500k population wouldn't run correctly. You'll be lucky to run a 300k population city as that seems to be where things really started to slow down for me.
Zero, Dark Knight Feb 15, 2024 @ 4:23am 
I'd probably advise on the safer side and say "no." but the game is highly random and inconsistent, some people report that it works fine with like hundreds of k population.. others run into issues at 30k-40k people :/

I'm sure there's some techno-babble which makes sense of why and what's actually going on, but I think only CO would know, and they're not talking..
MATRAUX Feb 15, 2024 @ 4:58am 
I agree with user "BSNB".

Here is thread where we sharing our experiences with game:
FPS | HW | game settings | GPU usage
https://steamcommunity.com/app/949230/discussions/0/7119694643865986157/
Ogre TF2 Feb 15, 2024 @ 6:40am 
I have two X5675s, 48gb of ddr3, and a 1070
I can run the game at around 30fps on high settings. Could turn my settings down, but I don't mind the low framerate. There's not much action so you don't need higher fps. You probably will be able to run it just fine, any computer will struggle at high populations.
Dave Feb 15, 2024 @ 12:23pm 
You only need 24fps, the rest is bs. This is not a shooter with bunny hopping bastards to kill. You will have decent simulation to let's say 200k pop. If you plan your layout and public transport well, that is.
Billy Lee Feb 15, 2024 @ 12:32pm 
Originally posted by oskar.pawlisz:
I have 32 GB of ram, RTX 3060, i5-12400f and M.2

nah don't even buy it, is crap mordo
citaro Feb 17, 2024 @ 2:43am 
FPS could be ok, problem is with simulation speed ;)
pete1051 Feb 17, 2024 @ 3:50am 
There are several factors here.
Frame rate, dependent on gpu, the raw rendering of the scene.

Simulation rate, dependent on cpu, And despite getting 20-40 fps on my 4090, the simulation itself is slow, and the vehicles and people are moving in slow motion, at 40 fps.

Sometimes it's hard to notice, there are also lag spikes, which I think is the pathfinder getting periodically overloaded, that can also make road creation and object placement difficult.

There are are also other factors like hard drive type and speed, and ram. If not enough ram, larger cities will have to use more virtual memory on the hard drive. And as cities get bigger, the autosave will stall things longer each time.

I have a 13g i7, 64G ram, full ssd, so, autosaves are quicker, and a 4090 with the standard 24G of video mem.

I generally expect the simulation to slow anywhere between 200k-400k, then become unplayable because of too many lag spikes. While maintaining a decent average frame rate.

Not sure if v19 is the reason, but my latest city-experiment with dev mode (maxing out the birth rate to try to 'break' the game) seems to be going smoother. Just passed a million, and though everyone in my city is moving in slow motion, it is smoother, and I have been able to patiently add more infrastructure and grow it more.

My last experiment ended at 600k, where it became unplayable, and, even the save loaded in v19 is still too slow.

I may have just come up with a more efficient layout in my new city. But I do seem to be getting fewer lag spikes. hate to say it, maybe something accidentally got fixed?
sanderrensink Feb 17, 2024 @ 8:19am 
Last edited by sanderrensink; Feb 17, 2024 @ 8:19am
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Date Posted: Feb 15, 2024 @ 4:17am
Posts: 9