Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sure there's some techno-babble which makes sense of why and what's actually going on, but I think only CO would know, and they're not talking..
Here is thread where we sharing our experiences with game:
FPS | HW | game settings | GPU usage
https://steamcommunity.com/app/949230/discussions/0/7119694643865986157/
I can run the game at around 30fps on high settings. Could turn my settings down, but I don't mind the low framerate. There's not much action so you don't need higher fps. You probably will be able to run it just fine, any computer will struggle at high populations.
nah don't even buy it, is crap mordo
Frame rate, dependent on gpu, the raw rendering of the scene.
Simulation rate, dependent on cpu, And despite getting 20-40 fps on my 4090, the simulation itself is slow, and the vehicles and people are moving in slow motion, at 40 fps.
Sometimes it's hard to notice, there are also lag spikes, which I think is the pathfinder getting periodically overloaded, that can also make road creation and object placement difficult.
There are are also other factors like hard drive type and speed, and ram. If not enough ram, larger cities will have to use more virtual memory on the hard drive. And as cities get bigger, the autosave will stall things longer each time.
I have a 13g i7, 64G ram, full ssd, so, autosaves are quicker, and a 4090 with the standard 24G of video mem.
I generally expect the simulation to slow anywhere between 200k-400k, then become unplayable because of too many lag spikes. While maintaining a decent average frame rate.
Not sure if v19 is the reason, but my latest city-experiment with dev mode (maxing out the birth rate to try to 'break' the game) seems to be going smoother. Just passed a million, and though everyone in my city is moving in slow motion, it is smoother, and I have been able to patiently add more infrastructure and grow it more.
My last experiment ended at 600k, where it became unplayable, and, even the save loaded in v19 is still too slow.
I may have just come up with a more efficient layout in my new city. But I do seem to be getting fewer lag spikes. hate to say it, maybe something accidentally got fixed?
try this setting in graphics advance