Cities: Skylines II

Cities: Skylines II

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Play ... with code mods disabled
Huh? Haven't played in awhile and this option popped up? What does it mean to play with code mods disabled? Whats a code mod?
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Showing 1-9 of 9 comments
Code mods are anything you have on paradox mods except for maps
Mods come in different varieties. Code Mods, Maps, saved games, etc. Playing with Code Mods off is one way of making sure that crashes are minimised (not completely obliterated, but minimised). Why? Because Mods are still classed as Experimental, and aren't supported by a CO supplied Mod Editor. That being the case, Mods usually work fine when they are first launched, but after CO makes a change, some of them crash. If you want to use mods, but want to avoid the ones identified as crashers, get Skyve. It's a Mod, but is isn't a Mod (you'll understand what I mean when you install and use it), which you can actually download from the web (search for Skyve Download), install it just like any other App on your PC, and run it direct from Windows. It's AFAIConcerned, MILES ahead of the PDX Mods site, with all sorts of bells and whistles, including an quite enthusiastic coterie f followers, who assiduously report any Mods that look like they might be causing problems. They then check them, and if found to be crashers, are marked as such, so that you can load others with some hope that they won't crash your game. Worth every cent you spend on it! (It's free).
So code mods are the assets you download from the workshop right?
Last edited by herocrafter; Apr 20 @ 4:22am
Caprea Apr 20 @ 8:22am 
Originally posted by herocrafter:
So code mods are the assets you download from the workshop right?
No. Assets, at the moment there are only the region packs up there, are no code mods. And even with code mods disabled you can play with the Region packs.
There are some code mods that look like assets, but do need "code" as in program code to function, those would be disabled together with all other code mods that change the behaviour of how the game is programmed. Some just add information, some give more options and some change behaviour drastically. When you look at the page with the mods you are subscribed too you can tick there the option code mods and so you can see to which code mods you are subscribed too.
(I think the radio station also fall under code mods, but I never use those, so I do not really know about them. )
Last edited by Caprea; Apr 20 @ 8:23am
True.

I still consider the maps there to be mods though because some of the ones I tried still throw up the no achievement warning and some have been the source of recent crashes, hangs and errors.

I just stay away from them and will until the BETA warning ends if ever.
Caprea Apr 20 @ 8:53am 
Originally posted by Major Kudos™:
True.

I still consider the maps there to be mods though because some of the ones I tried still throw up the no achievement warning and some have been the source of recent crashes, hangs and errors.

I just stay away from them and will until the BETA warning ends if ever.
Well, many maps are made with mods (especially anarchy). That may be the reason why achievements are disabled. Which also means that sometimes, when you want to delete something on such a map you will have to use anarchy to be able to do so.
Originally posted by Caprea:
Originally posted by Major Kudos™:
True.

I still consider the maps there to be mods though because some of the ones I tried still throw up the no achievement warning and some have been the source of recent crashes, hangs and errors.

I just stay away from them and will until the BETA warning ends if ever.
Well, many maps are made with mods (especially anarchy). That may be the reason why achievements are disabled. Which also means that sometimes, when you want to delete something on such a map you will have to use anarchy to be able to do so.
I am quite happy I set up a new PC and Ultimate account a few months ago just to immerse myself in mods. That way I can preserve my Vanilla testing and hack away at mod problems at the same time.
There is no Workshop for CS2, and Mods are all still"experimental" (CO's words), as CS2 has no Mod support as yet.
Having said that, if you want to go ahead and use Mods, then there is an App disguised as a Mod, called Skyve. You can download it from the Mod site, or from the game, but I suggest that you download it direct from the web - search for Skyve Download. Once you've downloaded it, treat it like another App (not a Mod) and install it in the same way that you would install one of them. Explore it, it's more than just a Mod store, it helps us all avoid "bad" Mods (mods that will crash the game) with everyone's help (help being reporting Mod issues in Skyve itself.
Jax Apr 21 @ 2:23am 
This are the Mods which make CS2 to a good Game code mods give the game more options to build them like real organic Towns. Without these Mods the Citys look total dead and unrealistic. But yeah, this trashy Game is so horrible programmed and optimised that most code Mods will crash the game

And cuz the facts that mos Dev#s of CO are gone after releasing this broken trash you'll wait years for an more stable Mod System and this greedy people of CO/Paradox just won't that Modbuilders will create visual Mods for free, cuz they want to milk City Builder Fans dry, cuz that they use their own total broken and trashy Modloader System which is instable and risky.
Last edited by Jax; Apr 21 @ 2:26am
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