Cities: Skylines II

Cities: Skylines II

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Performance in 2025 better ??
hey,

how's the performance these days in this game ? still kinda interested in getting it but not if it runs unplayably bad like on release..

i'Ve a midrange pc, 5800x, 32gb ram rtx 4070.. how much better does the game run these days compared to release ??

best regards
monzun
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Showing 1-15 of 37 comments
Much better...aprox +10fps ...due to simulation optimization
MONZUN Apr 8 @ 3:02am 
thanks, thats great to hear. hope its not another 10fps turd like the first one was for me around its release... i loved the first game but once the performance dropped to like 10-15 fps i just deleted it and never returned -.- can't play at 15fps, its unenjoyable
I'm getting between 40 & 60 fps on my laptop...
MONZUN Apr 8 @ 5:39am 
nice, great to hear. i got the game now so i'll see for myself how well the game runs :)
Ry4n Apr 8 @ 6:45am 
I get 50-80fps and the simulation speed is much better in big cities after the most recent patch. Noticeable difference I would say.
MONZUN Apr 8 @ 6:50am 
well.. its a bit shocking how an empty map uses 70-100% of my gpu and even drops below 60fps (60fps lock here. rtx 4070).. maxed out with dlss balanced... an empty map !! wtf is this o_O the optimization seems to be catastrophic
80% GPU on 7900XT and 47% CPU on 7700x. it sits happy at 144fps cap
The whole thing just works better. For first year plus, my rig would max out at 365k pop. Everything slows down to a crawl and crashes. I just hit 475k and still growing. Things are just working better. Also, before the last patch, my traffic and parking was almost non-existant. Empty streets were everywhere between the last two patches. Now there is lots of traffic and almost all my parking is being used. Also, more cargo trucks, and traffic at cargo hubs is up.
Performance is astounding compared to just a year ago.

My i5 13900K RTX 3080 hardware a year ago my biggest city of 3.4M took 62 seconds to complete just one in game minute.

Today the same machine with a new city of 3.2M takes only 8 seconds to complete just one game minute. Precisely 7.75 times faster than a year ago by that measure.

Performance yes, obviously better. The game? Not soooo much.
You did not ask that and don't get me started on that please
MONZUN Apr 8 @ 7:24am 
Originally posted by Major Kudos™:
Performance is astounding compared to just a year ago.

My i5 13900K RTX 3080 hardware a year ago my biggest city of 3.4M took 62 seconds to complete just one in game minute.

Today the same machine with a new city of 3.2M takes only 8 seconds to complete just one game minute. Precisely 7.75 times faster than a year ago by that measure.

Performance yes, obviously better. The game? Not soooo much.
You did not ask that and don't get me started on that please
^
sounds great. idk about the game itself but i'll find out by playing it and giving it a fair chance (as always). i loved the first cities skylines 10 years ago though. we'll see how i like this one. so far my first look is very positive tbh (outside of the performance. it just uses too much gpu for an empty map.. i fear it will drop below 60fps very fast even with dlss balanced and even on a rtx 4070, which is a great card for 1440p gaming (its around as fast as the 4090 for 4k..))
Originally posted by MONZUN:
Originally posted by Major Kudos™:
Performance is astounding compared to just a year ago.

My i5 13900K RTX 3080 hardware a year ago my biggest city of 3.4M took 62 seconds to complete just one in game minute.

Today the same machine with a new city of 3.2M takes only 8 seconds to complete just one game minute. Precisely 7.75 times faster than a year ago by that measure.

Performance yes, obviously better. The game? Not soooo much.
You did not ask that and don't get me started on that please
^
sounds great. idk about the game itself but i'll find out by playing it and giving it a fair chance (as always). i loved the first cities skylines 10 years ago though. we'll see how i like this one. so far my first look is very positive tbh (outside of the performance. it just uses too much gpu for an empty map.. i fear it will drop below 60fps very fast even with dlss balanced and even on a rtx 4070, which is a great card for 1440p gaming (its around as fast as the 4090 for 4k..))
It's not an FPS game.

If you are going to compare it to Zombie Killers, War bloodbaths or Demolition Derby's you will be very disappointed like the rest of the loyal FPS forever group.

However if you don't directly waste your GPU clicks on that not possible cause and lock it down at 20FPS for this game it is a much different beautiful thing.
MONZUN Apr 8 @ 8:15am 
Originally posted by Major Kudos™:
Originally posted by MONZUN:
^
sounds great. idk about the game itself but i'll find out by playing it and giving it a fair chance (as always). i loved the first cities skylines 10 years ago though. we'll see how i like this one. so far my first look is very positive tbh (outside of the performance. it just uses too much gpu for an empty map.. i fear it will drop below 60fps very fast even with dlss balanced and even on a rtx 4070, which is a great card for 1440p gaming (its around as fast as the 4090 for 4k..))
It's not an FPS game.

If you are going to compare it to Zombie Killers, War bloodbaths or Demolition Derby's you will be very disappointed like the rest of the loyal FPS forever group.

However if you don't directly waste your GPU clicks on that not possible cause and lock it down at 20FPS for this game it is a much different beautiful thing.

uhm well... 20fps is not that great. its super stuttery :( i hate playing below 60fps, but for a game like this i can take 30, maybe even a bit below that.. 20fps. well... its the lowest low i'm willing to accept for a game like that, hope it won't go lower than 20fps even in a big city :P

i remember playing cities skylines with drops to 15 (even 12) fps in the huge city i built and i sadly stopped playing the game even though i loved it because 12-15fps was unplayable to me personally. we'll see how it goes in terms of performance. i'm not looking into building a city with millions of pop, i'll be happy if i can get a decent performance at 100k pop (decent means around 30fps).

we'll see how it goes but so far i really like the game. very positively surprised
The stutters are caused by having no frame rate cap.

20-30 FPS is solid and necessary as the city grows into a real city.

Anything more is just annoying in any city under 300k. Turns your computer into a space heater as both the GPU and CPU run at full speed only to use more power and produce nothing but heat every minute the game runs.

Unlike a high FPS shooter that only needs that boost in panic mode CS2 needs the CPU to manage the game and not have to be constantly satisfying useless commands from the GPU 100% of the time.

It's like sitting in a non moving dump truck with the engine running at full speed waiting for a real load that never comes.
Knocker Apr 8 @ 10:01am 
I have to agree with everything Major kudos has said above. The performance is in my view a game changer since the last patch update not withstanding the chaos that update bought with it, still CO have a long way to go yet before it's the game it should have been on release
Originally posted by MONZUN:
hey,

how's the performance these days in this game ? still kinda interested in getting it but not if it runs unplayably bad like on release..

i'Ve a midrange pc, 5800x, 32gb ram rtx 4070.. how much better does the game run these days compared to release ??

best regards
monzun
WAY better.

My city of over 1.3 million (and not even optimized) is much more playable.

Keep in mind that this is an innate problem with agent-based simulation and the larger your city the slower the performance would be.

I also haven't had a CTD in months now. CO is putting in the work. Still sticky bugs (transit loading and tourism) that need fixed but they're going in the right direction.
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Date Posted: Apr 8 @ 2:34am
Posts: 37