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My i5 13900K RTX 3080 hardware a year ago my biggest city of 3.4M took 62 seconds to complete just one in game minute.
Today the same machine with a new city of 3.2M takes only 8 seconds to complete just one game minute. Precisely 7.75 times faster than a year ago by that measure.
Performance yes, obviously better. The game? Not soooo much.
You did not ask that and don't get me started on that please
sounds great. idk about the game itself but i'll find out by playing it and giving it a fair chance (as always). i loved the first cities skylines 10 years ago though. we'll see how i like this one. so far my first look is very positive tbh (outside of the performance. it just uses too much gpu for an empty map.. i fear it will drop below 60fps very fast even with dlss balanced and even on a rtx 4070, which is a great card for 1440p gaming (its around as fast as the 4090 for 4k..))
If you are going to compare it to Zombie Killers, War bloodbaths or Demolition Derby's you will be very disappointed like the rest of the loyal FPS forever group.
However if you don't directly waste your GPU clicks on that not possible cause and lock it down at 20FPS for this game it is a much different beautiful thing.
uhm well... 20fps is not that great. its super stuttery :( i hate playing below 60fps, but for a game like this i can take 30, maybe even a bit below that.. 20fps. well... its the lowest low i'm willing to accept for a game like that, hope it won't go lower than 20fps even in a big city :P
i remember playing cities skylines with drops to 15 (even 12) fps in the huge city i built and i sadly stopped playing the game even though i loved it because 12-15fps was unplayable to me personally. we'll see how it goes in terms of performance. i'm not looking into building a city with millions of pop, i'll be happy if i can get a decent performance at 100k pop (decent means around 30fps).
we'll see how it goes but so far i really like the game. very positively surprised
20-30 FPS is solid and necessary as the city grows into a real city.
Anything more is just annoying in any city under 300k. Turns your computer into a space heater as both the GPU and CPU run at full speed only to use more power and produce nothing but heat every minute the game runs.
Unlike a high FPS shooter that only needs that boost in panic mode CS2 needs the CPU to manage the game and not have to be constantly satisfying useless commands from the GPU 100% of the time.
It's like sitting in a non moving dump truck with the engine running at full speed waiting for a real load that never comes.
My city of over 1.3 million (and not even optimized) is much more playable.
Keep in mind that this is an innate problem with agent-based simulation and the larger your city the slower the performance would be.
I also haven't had a CTD in months now. CO is putting in the work. Still sticky bugs (transit loading and tourism) that need fixed but they're going in the right direction.