Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And don't forget to put down enough parking near that building to accommodate them all. If a building will have 200 households then you need roughly that number of parking spots available, unless you're focusing more on public transit then you need less parking spots.
Just like IRL new developments can take years to stabilise both in population and commerce in this complex game.
You just cant rush that big development across town from your home, so you just avoid the area and the congestion caused by the sudden rise in construction, commercial and resident population. That is what you do IRL, right?
The best way to deal with the problems of growth in he game is leave that area you just built and concentrate on another area on the other side of the map, then another and so on.
Go back to each one much later on and try to solve the traffic problems then, chances are there will be none. Its the first rule we learn in "Big City 101".
Indeed it is. You can always submit a suggestion to the devs and hopefully they will do something about it. Here is the link: https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-suggestions.1164/