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Maybe two good updates in a row and some bug fixes that actually work will change my mind.
100%
I don't know how a company (or certain countries for that matter) can become so disconnected from reality that it requires sustained mass public backlash to make them congizant of how bad things are.
hope they begin communicating again and provide more insight into the economy and other aspects of the underlying processes. It's gotten harder to know if something is a bug or I don't understand how the game works under the hood.
I still am waiting for much needed tweaks and fixes. I still need the All Aboard mod to stop busses from dwelling to long. Busses still wait a very long time to let people walk by before entering the busstation, creating traffic jams. Basically this cripples busroutes and therefor the economy all over the city. There was a supernice asset of a bigger busstation on the modstore, which still is messy and does not have a sepperate "asset" tab, but i did not dare to download it and when i checked after a long break it is now "not suited for this version of the game" in other words, it died. Mind you, we are still only talking about busses.
Currently, all commercial zones are going bankrupt, average commercial profit is down to 7%, harbors are swamped again with lots of jams, product of industry is not being sold. So instead of having a better experience, i am still going from one CO created problem to another. The time it takes for trucks to enter the harbor is still to long, cannot have a road directly up to it, always the HAVE to make a corner slowing them down, no multi-lane entry, and i cannot use assets because, well you know, assets break because somehow they relate to the game version.
What i really want to do is create assets like complex intersections, i want to draw nice neigbourhoods with bike roads, nice shopping centres and then tie them up in a nice downtown area where offices actually depict true employee numbers so it will be task getting all people there. Also, and i have been wanting this for a long time, i would love to design low-rent appartments as assets that do not look like they are straight from the communism era. As modern people will be housed more and more in these appartments, i feel like form is sacrifced to much over function. Living in an old flat myself, i can say it has ruined parts of my life. Because it is so cramped, so ugly. It IS the ghetto. Not because of the people, but also because of the way everything looks and feels. And the people. The people however are stuck in the frame, and what i want to do is create such daring designs, where simple and cost effecive designs meet antroprosophic and holistic views. Sadly, it does not look like CO Paradox is even close to have a working asset editor, asset shop, workshop.
So no. This game still runs like it was aimed towards graphics, not towards computation. I still feel like it is wasting power on rendering things i do not look at because i am always up high designing large infrastructure. I feel like it is fudging the economy when i all i want is really difficult supply lines and lots of traffic. I am looking at dysfunctional cities with no traffic and beautiful waving tree, state of the art rendered cims i never look at up close, endless snow and rain, half the map is dark during the day because shadowside is to dark, sunside is oversaturated. Cannot download assets as they are mods and not assets, cannot make interchange assets. Still annoyed by all the bugs. Still looking at CO having fun with cosmethics while it just needs a few very important fixes, that seem very obvious to fix, yet do not get any attention.
i give this game a 2/10 score. If it was possible, it would be negative. It actually take lifeforce away, it is lethal imho
In the IT industry, which CO is a part of, there are companies who 'wing it", and companies that embrace quality standards that lead to more resilient code, and a decent set of system-wide documentation so that it can be debugged and extended easily.
A DSS (Detailed System Specification) is still seen as an unnecessary luxury by many development teams (or their management), but lack of a rigorously controlled DSS can bite them in the bum if either the development team changes, or the code is changed to use global variables for a purpose ( or use a value or values) that were not included in the DSS.
For instance, take an (imaginary) text variable known as Number_Of_Cims, which should contain a value between 0 and 2,000,000, but for whatever reason, in one module, wrongly gets a value of "X". Now, X isn't a number, and it is likely to cause problems elsewhere in the program which is expecting the variable Number_Of_Cims to contain a numeric value. Crash!
Even simpler - how about a programmer thinks that he's working with a local variable (internal to his module only), and assigns a value to it that would be OK in his module, but a killer in some other modules. Same thing - crash.
This type of error can only be avoided by the strict adherence to an up to date DSS, and/or a rigorously maintained Data Dictionary.
Remember, a development team is only as good as its poorest, most undisciplined (stupid) developer, who "knows what he's doing", and just merrily assigns -1 to a variable that he is absolutely certain is local, and not global. "I'm all right Jack - it works for me", but everybody else is left looking for the place in the code that applied the -1 value to the variable. And with many millions of lines of code to search, that can take a long time to find, with even the most dedicated development team.
If you consider that the miscreant dev may have changed jobs after he managed to sabotage the project he was working on, it becomes even more difficult to isolate the source of the problem.
Oh, and just to compound the problem, if your testers are like many in the business, and only test for what they expect to see, the problem is compounded.
Please consider.