Cities: Skylines II

Cities: Skylines II

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gimlikos84 Mar 28 @ 2:56pm
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Today I changed my review to positive, after the last update.
After the new update , CS2 become a much better game , and city builder , then just a city painter.Today I give a positive review.Finally after more then a year , police and crime is working , and many bugs has been fixed , and also the economy and simulation is much better.
Ps.The tornado still looks bad , and there is no police man animations , and no fire man animations.
I give 7\10.Next year it might be 9\10 , and I really hope so.
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Showing 1-13 of 13 comments
For me its still to early to do that.

Maybe two good updates in a row and some bug fixes that actually work will change my mind.
I haven't given a review. But I agree with the OP. The combination of updates and the region packs has made the game very enjoyable for me. I have a few problems I'd like to see cleaned up. And there's still plenty of room for improvements in the game. But I'm having a lot of fun with it right now.
Originally posted by General Tso:
I haven't given a review. But I agree with the OP. The combination of updates and the region packs has made the game very enjoyable for me. I have a few problems I'd like to see cleaned up. And there's still plenty of room for improvements in the game. But I'm having a lot of fun with it right now.

100%
Bulldog Mar 28 @ 10:33pm 
I wanted to say the same thing but was afraid I would get flamed. Here, have an award.
I was also changing up until recently, when the game started crashing again.
leftbehind Mar 28 @ 11:01pm 
It's definitely got a lot better with the asset packs (but some are bugged) and recent patch, but I still think we are not quite there yet. I hope they put some effort in to fixing how terrible winter looks and functions. I really wish they would implement Road Builder as a core game feature - for me it's the "must have" mod without which I would probably not enjoy the game.
Good to actually see a POSITIVE response to the game. There are loads of negative comments, and far too few positive ones. Thank you.
leftbehind Mar 29 @ 7:41am 
Originally posted by john.glossop:
Good to actually see a POSITIVE response to the game. There are loads of negative comments, and far too few positive ones. Thank you.

I don't know how a company (or certain countries for that matter) can become so disconnected from reality that it requires sustained mass public backlash to make them congizant of how bad things are.
br0 Mar 29 @ 8:38am 
i wanted to, but they seem to break things too often. This update just has a new set of bugs.
I flipped mine too. Been having a lot of fun since the last update. I

hope they begin communicating again and provide more insight into the economy and other aspects of the underlying processes. It's gotten harder to know if something is a bug or I don't understand how the game works under the hood.
I'm really impressed especially given how behind the 8-ball this dev is.My third city, post these patches is actually working perfectly and I've not had a CTD in weeks now. I think if they can fix the transit loading and tourism bugs, they'll be in pretty good shape.
Dave Mar 29 @ 9:52pm 
i still am not that far. I had to lay the game down for like half a year because of some bugs, some mod-breaking updates without actual progress and because i still am on my first city, and i do not want a copy of this one so a new city should offer a truly different experience, like senior care, more industry, and better tranport options like bigger central station, multi-platform metro and most of all: bicycles. Until then i am just tweaking the old city, which is sort of fun i cannot lie but it is also just making the most out of the mess.

I still am waiting for much needed tweaks and fixes. I still need the All Aboard mod to stop busses from dwelling to long. Busses still wait a very long time to let people walk by before entering the busstation, creating traffic jams. Basically this cripples busroutes and therefor the economy all over the city. There was a supernice asset of a bigger busstation on the modstore, which still is messy and does not have a sepperate "asset" tab, but i did not dare to download it and when i checked after a long break it is now "not suited for this version of the game" in other words, it died. Mind you, we are still only talking about busses.

Currently, all commercial zones are going bankrupt, average commercial profit is down to 7%, harbors are swamped again with lots of jams, product of industry is not being sold. So instead of having a better experience, i am still going from one CO created problem to another. The time it takes for trucks to enter the harbor is still to long, cannot have a road directly up to it, always the HAVE to make a corner slowing them down, no multi-lane entry, and i cannot use assets because, well you know, assets break because somehow they relate to the game version.

What i really want to do is create assets like complex intersections, i want to draw nice neigbourhoods with bike roads, nice shopping centres and then tie them up in a nice downtown area where offices actually depict true employee numbers so it will be task getting all people there. Also, and i have been wanting this for a long time, i would love to design low-rent appartments as assets that do not look like they are straight from the communism era. As modern people will be housed more and more in these appartments, i feel like form is sacrifced to much over function. Living in an old flat myself, i can say it has ruined parts of my life. Because it is so cramped, so ugly. It IS the ghetto. Not because of the people, but also because of the way everything looks and feels. And the people. The people however are stuck in the frame, and what i want to do is create such daring designs, where simple and cost effecive designs meet antroprosophic and holistic views. Sadly, it does not look like CO Paradox is even close to have a working asset editor, asset shop, workshop.

So no. This game still runs like it was aimed towards graphics, not towards computation. I still feel like it is wasting power on rendering things i do not look at because i am always up high designing large infrastructure. I feel like it is fudging the economy when i all i want is really difficult supply lines and lots of traffic. I am looking at dysfunctional cities with no traffic and beautiful waving tree, state of the art rendered cims i never look at up close, endless snow and rain, half the map is dark during the day because shadowside is to dark, sunside is oversaturated. Cannot download assets as they are mods and not assets, cannot make interchange assets. Still annoyed by all the bugs. Still looking at CO having fun with cosmethics while it just needs a few very important fixes, that seem very obvious to fix, yet do not get any attention.

i give this game a 2/10 score. If it was possible, it would be negative. It actually take lifeforce away, it is lethal imho
Originally posted by leftbehind:
Originally posted by john.glossop:
Good to actually see a POSITIVE response to the game. There are loads of negative comments, and far too few positive ones. Thank you.

I don't know how a company (or certain countries for that matter) can become so disconnected from reality that it requires sustained mass public backlash to make them congizant of how bad things are.
I suspect that they have known for some time, and have been working hard to overcome the issues. I also believe that the game was built with insufficient accurate documentation (a decent SDK) to allow them to get to grips with the whole mess.
In the IT industry, which CO is a part of, there are companies who 'wing it", and companies that embrace quality standards that lead to more resilient code, and a decent set of system-wide documentation so that it can be debugged and extended easily.
A DSS (Detailed System Specification) is still seen as an unnecessary luxury by many development teams (or their management), but lack of a rigorously controlled DSS can bite them in the bum if either the development team changes, or the code is changed to use global variables for a purpose ( or use a value or values) that were not included in the DSS.
For instance, take an (imaginary) text variable known as Number_Of_Cims, which should contain a value between 0 and 2,000,000, but for whatever reason, in one module, wrongly gets a value of "X". Now, X isn't a number, and it is likely to cause problems elsewhere in the program which is expecting the variable Number_Of_Cims to contain a numeric value. Crash!
Even simpler - how about a programmer thinks that he's working with a local variable (internal to his module only), and assigns a value to it that would be OK in his module, but a killer in some other modules. Same thing - crash.
This type of error can only be avoided by the strict adherence to an up to date DSS, and/or a rigorously maintained Data Dictionary.
Remember, a development team is only as good as its poorest, most undisciplined (stupid) developer, who "knows what he's doing", and just merrily assigns -1 to a variable that he is absolutely certain is local, and not global. "I'm all right Jack - it works for me", but everybody else is left looking for the place in the code that applied the -1 value to the variable. And with many millions of lines of code to search, that can take a long time to find, with even the most dedicated development team.
If you consider that the miscreant dev may have changed jobs after he managed to sabotage the project he was working on, it becomes even more difficult to isolate the source of the problem.
Oh, and just to compound the problem, if your testers are like many in the business, and only test for what they expect to see, the problem is compounded.
Please consider.
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Date Posted: Mar 28 @ 2:56pm
Posts: 13