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Laptops aren't the best for this game. Laptops are low powered and poor cooling. They can overheat quickly and have possible damage. or self throttle to prevent damage anyway.
I don't know if the devs have gimped the AI for it to use fewer cores. But it was using almost all of a 48-core CPU on larger cities.
But a 5900HX is only using 12-cores and around 3.3GHz, vs 5900X with 12-core and 4.6GHz.
But even a 16 core 5950X runs at 4.9 GHz. That would take 3 of those CPUs for theoretical max out the game.
I almost bought a 32-core threadripper for $1,000, but it only ran around 3GHz. So it likely would run a little better than the 5950X.
Just keep an eye on the game. It will likely be capped for consoles, so the devs may gimp itself to 8-core/16-thread CPUs. Otherwise console players may get upset.
But yo should be able to play the game just fine. worst case is that you may be limited on tiles unlocked before lags kicks in badly.
I play on high settings on my laptop listed below:
Lenovo laptop
Windows 11 64b
16GB RAM
Nvidia RTX 3060 6GB VRAM
AMD Ryzen 7 5800H
This gets me a minimum of 30 FPS until I'm so bored staring at the same city I start over, on medium and lower settings the FPS goes up okay but it's damn ugly to me but required to keep the FPS up high enough that it's smooth to my eyes.
If your goal was to buy a threadripper to play the game, thats would be an enormous waste of money. This game is not as much hardware-bound as it is bound by poor simulation performance, overcomplexities, and virtually non-existent performance optimization. Throwing money or hardware wont fix that.