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While waiting for upgrade one thing you can do is downloading the "No dogs mod" by removing the dogs you are freeing up some CPU ressources and make the game run a little bit faster. I did this on a city with 300k pop and i saw a improvement (i had probably 2 or 3 times more dogs than humain in the town xD )
Thanks for the tip.
I wish the game would have more options to turn on/off some things.
I've heard about one mod that allows full 'agents' (the things that move in the city, but are currently toned down for a better 'experience').
To the OP, the question can also be how to have more fun with the game without increasing the population count (because this influences how the devs design their games). If players want something that runs with 4 million people, the simulation will be garbage, because it has to be optimized for speed.
If you're going to upgrade the CPU only, then you can only get the i9-9900k CPU. it has twice the power of the 9700F.
maybe upgrade RAM to 32GB?
What graphics card do you have? The new Intel B580 GPU is great at $250, it has 16GB VRAM.
A used AMD RX 6800 16GB will be great. Used should be under $400. Maybe closer to $300 after Christmas.
The mod wasn't updated since march, but it's still working fine.
NVIDIA GeForce GTX 1660 Ti
I would suggest not even doing that. The game is considered broken mostly because of its simulation engine, which creates the memory bottleneck. If it is fixed, then your current machine will run it fine. If it is not fixed, then even the highest spec machine cannot run it smoothly once the population starts resembling a small city.
And there is page filing for support, so while more RAM - and newer and faster - is always good, it is less of a priority, compared to CPU, and likely the GPU too, if it is as old as the CPU.
Also, a little bit of luck, because a lot of people have issues playing the game at an acceptable level, even with the beefiest and newest hardware in the market.
WTF?
RAM is always more important than than GPU, especially getting into modding and more assets. More assets and running mods is what is done in in-game play, so, yes, quite important.
By that logic, all that page file assist for lower ram and to assist crash dumps was done directly for the CPU and GPU.
Ok, let me run those 87 mods, forget the ram and the GPU will suffice!
LET'S DO THIS!
This is assuming OP wants to mod, and there are not even moddable assets available yet to bloat memory up. 16 GB RAM is fine to the base game, and there is page filing as I stated, which significantly increases the effective amount of memory available. I have run it with no memory issues whatsoever with this amount of RAM; even CS1 with thousands of modded assets was running fine.
Loading times will be higher with older and slower RAM, and especially if page filing has used, but the game will be playable, and it will have little effect elsewhere in the game.
There is no going around a potato of GPU though. While it does not affect simulation times, it does affect anything moving on screen, including you moving around the map. Stuttering will be appreciable at all times, not just when loading content is required, and lower graphics presets/resolution may be required.
The game's GPU requirements are fairly high - pixelated graphics nowithstanding. OP did not mention his GPU, but given the age of his/her hardware, I would infer is on the minimum specs side, while his/her 16 GB RAM at least meets the game recommended specs and should have no issues running the base game.
So I'd suggest to have at least 32 GB if you want to use all kinds of graphical extras which are already available.
About the pagefile:
A pagefile is actually only meant to outsource temporary peaks of memory shortages,
not for permanent usuage as a kind of RAM addition.
Since most computers nowadays have only SSDs you have also to keep in mind that SSDs have only a limited amount of write cycles.
By heavy using of the pagefile you make the SSD age way faster than it is supposed to be.
Imagine you have only 8 GB RAM, but the game needs 32 GB for proper playing, it would mean you are nonstop outsourcing 75% of your memory with nonstop read/write accesses to the SSD. If you are doing many marathon gaming sessions you can be sure, the SSD will die pretty fast - way faster than a spinning disk would do.
So, a pagefile is a good feature, buy heavily relying on it as a memory addon is definitely not the final solution.