Cities: Skylines II

Cities: Skylines II

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What do "static ploppables" do?
Silly question, I suppose, but of what value to the city except for cluttering it up with pretty, but basically useless buildings achieve?I would really like to be able to "plop" buildings (other than service buildings, some landmarks, and some "special" buildings), just where I want them without rendering them inoperative. Perhaps possible someday" seems like a reasonable request, to me. I'd like, for instance, build an industrial park, with functional buildings clustered together by type (woodworking plus sawmills, etc, in one place, distribution businesses in their own hub, etc.)
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Showing 1-7 of 7 comments
Hendrix Feb 11 @ 5:27am 
What you described can be done already with a combination of Plop The Growables, FindIt, and MoveIt. static ploppables dont comforn terrain wich is useful if you are a hardcor detailer
OK, so by somehow using Findit and Moveit, you can change them from inanimate "statues: into fully functional houses, shops, factories and whatever. Or are you suggesting that you can find and move already working buildings to achieve a similar solution?
Bulldog Feb 11 @ 7:17pm 
Static ploppable is nonfunctional.
Use it to make your city pretty eye
candy.
Originally posted by Bulldog:
Static ploppable is nonfunctional.
Use it to make your city pretty eye
candy.
As the name implies....."Static"AKA a prop
Originally posted by john.glossop:
Silly question, I suppose, but of what value to the city except for cluttering it up with pretty, but basically useless buildings achieve?I would really like to be able to "plop" buildings (other than service buildings, some landmarks, and some "special" buildings), just where I want them without rendering them inoperative. Perhaps possible someday" seems like a reasonable request, to me. I'd like, for instance, build an industrial park, with functional buildings clustered together by type (woodworking plus sawmills, etc, in one place, distribution businesses in their own hub, etc.)
I'm always trying to get the signature buildings, and grow the city. fix traffic etc - so unless I have spare time on my hands I don't use them much. Maybe the occasional 'barn' or 'industry building'. They look great, but it all depends on your goals I guess.
So, basically, ploppables don't add anything tangible to the game - they are just there to look pretty, without contributing anything else - and that can't be changed. Wot a pity!
Originally posted by john.glossop:
So, basically, ploppables don't add anything tangible to the game - they are just there to look pretty, without contributing anything else - and that can't be changed. Wot a pity!

Yes and no. See no functionality as an advantage. E.g. let's say you have a small triangle space in the middle of your downtown area. You may want to have it look like the Flatiron Building in New York, but the zoning only let you build a small square one in the middle of the triangle. Take that. Now you have a building with functionality. People will live there, enter the Building, leave it. Then you use some ploppalbes and MoveIt and Anarchy and plopp them over the functional building, overlapping, stacking, turning, whatever, and create a nice looking block fitting exactly the triangle and the height of the surrounding buildings and there will still be perople entering and leaving the now unvisible building "inside" your self made block. You even can integrate a shop or other business inside and use some decals to simulate a nice front of e.g. a street cafe. This would not be possible if the building you used to create the triangle block would have functionality. You would have to wait until someone uploads an asset that happens to meet your exact needs.
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Date Posted: Feb 10 @ 11:58pm
Posts: 7