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They bottle neck and stop to get on an offramp even though there is one 2 blocks away. They will ALL take an off ramp clog at a intersection or round about just to get right back on the same highway just because..(i have photos)
1. In CS1 lane mathematics was a lot harder to do for getting your deceleration lanes in place.
2. A very big problem that irritated people in CS1 was and is the problem with prefabs. The prefabs in CS2 are WAY better for traffic handling. It's also great for route setting too.
(in fact I assert that the worst ever DLC for CS1 was the Airport DLC, because for all the customization you could do for airports, the way it was kludged in meant you ended up with traffic jams for airplanes and it would bring your city's economy to its knees.)
And every single time there was a cargo terminal it would be choked with traffic, and you needed to have insane queues in order to take up the tailback from the slow traffic.
3. There were, by the end of the CS1 development lifecycle more tools for handling traffic than now, but CS2 has a better starting set. And there's a relative ease of adding more of them. CS2 will still have some of the same bugs (some of which are realistic about auto traffic delaying street-running trams, and bus bunching). But honestly I am having an easier time of route setting and managing traffic in CS2.
Now that said I do think more of those ordinances would help. Though I don't recall there being the special service-only roads in CS1 vanilla, were those a mod? I know that in both this game and (eventually CS1) we got pedestrian streets that are supposed to accept service vehicles.
Yes, there used to be a mod for CS1 that let you determine which types of vehicles could drive on certain roads. I've often used it for offramps leading into industrial areas, that only allowed service vehicles and trucks to use them. Sadly I don't remember its name.