Cities: Skylines II

Cities: Skylines II

View Stats:
Why was traffic management better in Cities: Skylines I than in Cities: Skylines II?
as above
< >
Showing 1-11 of 11 comments
Hekteur Feb 3 @ 2:42am 
All I remember is people were yelling as much about traffic back then now. There are ways to fix traffic issues if you have some , but it isn't always easy, simple or intuitive to fix. Adding more lanes or more roads isn't always the only solutions. More often, it is better to reroute traffic by modifying its path and by making sure you have different paths for different purposes. Like, make your roads leading to commercial depots like cargo port, airports or train cargo terminal won't be used by "people traffic".
CS1 traffic was difficult. Just sayin...
We had better traffic mods in CS1. Just the basics so far in CS2.
CS2 gives you better lane management options right from the bat. Vehicle behaviour is still far from optimal though.
Originally posted by Molybdane:
CS2 gives you better lane management options right from the bat. Vehicle behaviour is still far from optimal though.
LOL
simking Feb 3 @ 7:20pm 
SC2 is unplayable with the traffic AI...emergency lanes do not work,nobody moves for emergency vehicles,they will jam the brakes and turn 90D to jump in the lane at the last second, they STOP in the middle of a round about and sit waiting as traffic piles up..absolutely no benefit to having one. there is no way to make timed traffic lights so you can allow more traffic to flow . j walkers cause more deleys anytime people are near a road they jam on the brakes and stop EVEN on the highway..WHY are there people walking along on the highway? and no way to stop them .
They bottle neck and stop to get on an offramp even though there is one 2 blocks away. They will ALL take an off ramp clog at a intersection or round about just to get right back on the same highway just because..(i have photos)
I just let the traffic pile up. My cities are generally dystopian nightmares with high taxation, no police or medical services and tons of traffic
Netr0 Feb 4 @ 5:43am 
Man I remember so many more semi trucks in SC1 causing major traffic jams. But in SC1 we actually had ordinances that we could use and specialized roads. I really miss those special roads, for emergency/garbage trucks or just simply to make a better bus route without causing more traffic congestion. This game has been out for so long and we still don't have this yet. But hey, least we got some cool variations of buildings...
sethtriggs Feb 4 @ 4:34pm 
I have to disagree. I can do way more movement of traffic in CS2. Now a great deal of the difficulty people have in CS2 I can definitely lay at the feet of the game because it poorly documents a lot of important differences that help your traffic.

1. In CS1 lane mathematics was a lot harder to do for getting your deceleration lanes in place.
2. A very big problem that irritated people in CS1 was and is the problem with prefabs. The prefabs in CS2 are WAY better for traffic handling. It's also great for route setting too.
(in fact I assert that the worst ever DLC for CS1 was the Airport DLC, because for all the customization you could do for airports, the way it was kludged in meant you ended up with traffic jams for airplanes and it would bring your city's economy to its knees.)
And every single time there was a cargo terminal it would be choked with traffic, and you needed to have insane queues in order to take up the tailback from the slow traffic.
3. There were, by the end of the CS1 development lifecycle more tools for handling traffic than now, but CS2 has a better starting set. And there's a relative ease of adding more of them. CS2 will still have some of the same bugs (some of which are realistic about auto traffic delaying street-running trams, and bus bunching). But honestly I am having an easier time of route setting and managing traffic in CS2.

Now that said I do think more of those ordinances would help. Though I don't recall there being the special service-only roads in CS1 vanilla, were those a mod? I know that in both this game and (eventually CS1) we got pedestrian streets that are supposed to accept service vehicles.
Originally posted by sethtriggs:
Now that said I do think more of those ordinances would help. Though I don't recall there being the special service-only roads in CS1 vanilla, were those a mod? I know that in both this game and (eventually CS1) we got pedestrian streets that are supposed to accept service vehicles.

Yes, there used to be a mod for CS1 that let you determine which types of vehicles could drive on certain roads. I've often used it for offramps leading into industrial areas, that only allowed service vehicles and trucks to use them. Sadly I don't remember its name.
The biggest traffic issue is the default traffic lights. Left turns are blocked by oncoming traffic and rights are blocked by pedestrians. Traffic Lights Enhancement and Traffic mods help with this, but is not as comprehensive as TM:PE
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 2 @ 7:46pm
Posts: 11