Cities: Skylines II

Cities: Skylines II

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is it good yet?
does the simulation actually simulate yet
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Showing 1-15 of 20 comments
Hekteur Jan 29 @ 1:19pm 
It was already simulating way back on release. Broken simulation, mind you, BUT, it was simulating per se. But regarding what you actually want to know, it is better than on release; much better, but still not "good". Give it some more time. Considering CO pace, give at least another 6 months or so. Maybe after a couple more updates they will get the hang of it.

In the meantime, Hello Games, a team of about 17 (half the work force of Colossal Order) just released another really epic update for No Man's Sky. Must be the second or 3 update they release within the same time frame CO released one update for CS2. And If you want some comparison, well... CS2 latest patch fixes some bugs, supposed to improve performance a lot, but I get the exact same performance level as before. No Man's Sky's latest patch, among others, adds billions of new systems, trillions of new planets, a new category of planet (gas giant), new environments, expanded underwater environment, new biomes, new quests, and way too much stuff to list here.
It's below average OK, still plenty of broken things in the simulation parts and other bugs in the game. We continue to wait for fixes. Hopefully they get it done before I die of old age. Time flies.
Pa Gorg Jan 29 @ 1:26pm 
From a stability standpoint, it's more busted than ever on my system. I can't load an existing city...and I'm tired of starting a new one each patch.
Ajexa Jan 29 @ 1:33pm 
thanks for the answers guys much appreciated
Originally posted by Ajexa:
does the simulation actually simulate yet
No still many broken things but it's a great city painter that you can sink hours into... when it doesn't crash
cirugo Jan 29 @ 3:41pm 
More content and better performance but for me anyway it crashes a lot more. So a wash I guess.
No, it is not good. No, the simulation isn't working properly.
The game still doesn't work.
Ferndog Jan 30 @ 6:34am 
game is abondoned, they wont deliver
Ferndog Jan 30 @ 6:35am 
Originally posted by Shīfù 師父:
Can`t issue meme coins in the game and there are no riots ... which is a downer,
but the police and government services stop working in the game,
so it`s an "efficient" government management reality simulation :steammocking:

Plus side ... game has Tweety, but should have been renamed to "Y".

To shut up the Chirpie Tweety Y in the game, just stop the yearly funding with Billions and its silent - That would be more realistic.

The homelessness bugs are a good indicator that the devs strive for a good simulation of reality.

To get even closer to reality, the games Steam rating would have to drop to 5%.
Then it's a perfect life simulation.

If natural meteor disasters make it into this game,
then it should come along with a Golf Course DLC.

Also lots of dogs in the game, so it's cute.
... but no cats, which is sad.

Miou Miou
shut up
Originally posted by Lens007888:
Originally posted by Ajexa:
does the simulation actually simulate yet
No still many broken things but it's a great city painter that you can sink hours into... when it doesn't crash

It's impossible for it to be a good city painter without the ability to have custom assets. So no it's not a good city painter either
Originally posted by Shīfù 師父:
Can`t issue meme coins in the game and there are no riots ... which is a downer,
but the police and government services stop working in the game,
so it`s an "efficient" government management reality simulation :steammocking:

Plus side ... game has Tweety, but should have been renamed to "Y".

To shut up the Chirpie Tweety Y in the game, just stop the yearly funding with Billions and its silent - That would be more realistic.

The homelessness bugs are a good indicator that the devs strive for a good simulation of reality.

To get even closer to reality, the games Steam rating would have to drop to 5%.
Then it's a perfect life simulation.

If natural meteor disasters make it into this game,
then it should come along with a Golf Course DLC.

Also lots of dogs in the game, so it's cute.
... but no cats, which is sad.

Miou Miou
Trying way too hard
mikelleh63 Jan 30 @ 12:15pm 
After last few updates, I see a measurable improvement in performance. Prior cities I created basically became unplayable at around 350k pop. Lots of stutter, and extremely slow movements. In particular, whenever a large mass of CIMs are in a confined space, train stations for example, it would get even worse.
In my new city I have been working on, I am about to hit 370k and I am having no slowdowns at all.
https://steamcommunity.com/sharedfiles/filedetails/?id=3417687045
Here is a bustling transport hub with huge crowds of people and it is running great. All the CIMs are moving normally, and large crowds crossing the street do not create slowdowns.
Nice to see improvement.
Somebody let me know when the mods are working. They need to just admit they were wrong and go back to steam workshop. I need assets.
If u can ignore the fact the game crashes every 5 min, then it’s an OK game. Just OK.
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Date Posted: Jan 29 @ 12:58pm
Posts: 20