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Actually the mods going to drive C: is a Microsoft thing. Since Xbox games have moved to the PC, MS has put all games in the Xbox encrypted Xbox format. So Unity now has everything to C: now to stay aligned with MS format.
I am whole heartedly glad the devs have switched to Paradox mods. Paradox is not associated to Steam, and therefore steam does stupid things and messes up the paradox games. not to mention Steam has a horridly terrible workshop in the first place. Steam Mods aren't structured to be updated so, the steam workshop can have well over 14 different version of the same mod for each of the 14 major updates, not to mention the minor updates.
Paradox has no business interfacing with Steam, only to have steam mess with the workshop constantly. Right now the devs have made the Skyve mod to address a paradox type interface for CS1. It seems to be better, but you have to use only the Skyve mod. If you mix Steam mods and Skyve mods, you will get random missing workshop that has issues of staying unsubscribed and missing randomly.
The Appdata folder is literally the folder where apps should store their data - and that's usually on the drive where windows has been installed.
Game settings or saves should actually reside in Saved Games (Farthest Frontier for example relocated recently their data to this directory) and not in AppData - primarily because of the space they can waste.
That's a lesson which Paradox/Colossal Order still needs to learn...
Some special Windows folders like Saved Games or Music or Videos are customizable folders (actually something like aliases) where you can always change the destination location. Though Saved Games is located on C:, its content can be located on any other drive.
I hope, PDX/CO will change their data location like Crate Entertainment did.
Yes, that is partially true, but the user game data is now going to appdata as well. this is the real crux of the issue. Our user data is now hidden and protected from us by default. This is a very recent thing from xbox gaming.
I was very upset the first year when CS1 released. I had 9 cities I was building simultaneously to compare and contrast to see how the game worked. At christmas I get a new SSD and ended up losing all of my user game files (saved games) except one. I was very upset at this new revelation. it literally put me off of the game from the devs using protected files for my personal data.
The devs said that is how MS now does this so the devs said they just followed the new format.
I take it one step further and all user data should be back in My Documents as was always the case since MS-DOS days. There is no need for devs to hide our own data from us.
Don't hold your breath. If you want to keep your game data you need to manually copy these files to a safe folder. Backup will not back them up, even if you provide yourself permissions, as windows is protected itself and can't be changed. and no protected files will be backed up, to prevent hackers, from stealing your data, I guess.