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Oddly, this does not work for mods which are stored in the User folder on the main drive. With the region packs being in the multi-gigabyte range, this can rapidly eat up storage. Using a symbolic link freed up something like 15GB on my tiny windows drive and let me move the packs to a faster NVMe drive.
This does not change the location of the mods, settings & local saves files, they remain on the C drive no matter what you do in Steam Settings Storage stuff. Only a symbolic link can help with that part.
I don't have or want CS2. I do have CS1. and I have the whole thing on D drive. Installation, DLC's, mods, assets, All works just fine. Don't know about putting Install on C and DLC on D, but it's worth a try.
Takes a while as you know but you can always keep your account and account information and use it to uninstall/install Steam, CS, DLC's, and all. Don't know nothing about all that "Symbolic Link" stuff. I do know I didn't use it to swap to D. btw My D is a 1T SDXC card.
Check under Account Details for Purchase History and License info.
All that does is move the Steam location, CS2 still saves asset packs to AppData (31g so far...) which cannot be changed, that is what is filling people's boot drives, and likely causing many of the crashes.
My 2TB SSD for C: is pretty much capped out now.
I use a 250gb M2 something or other, as a boot and core apps only drive, and this game, through poor design, is sat on 31gb of that, and we have only had a handful of assets so far, what happens when actual DLC is released? 50, 60, 70gb?
They need to change the way the game handles mods, so that it installs them in the game directory, wherever the user has chosen that to be.
Yes we can all agree on that. Until then a symbolic link which takes about 10 seconds to setup (a bit longer if you've never used that windows feature before as you have to learn about it) gets the job done.