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PDX released a handful of free DLCs named "region packs" with a bunch of buildings but that won't cut it. It's true CS II is called a city painter, meant as an insult, but it's actually like painting a canvas with a single brush and two colors. Go for CS 1 and its hundreds of thousands mods, here's what you'll get for dioramas:
Building (52,372)
Prop (21,941)
Tree (759)
Vehicle (21,949)
etc.
Bonus: CS1 doesn't crash and it's not beta software, ;)
Thank you for the recommendation but I am kind of confused right now, the first responder said that there is plenty of mods that add props and you are saying there are none.
I am certain the video I saw was from CS2, at least, that's what the title says.
If you are curious, here is the link for the video: https://www.youtube.com/watch?v=89ZgZGVLmrA&t=856s
There is not a single tree, prop, cim, vehicule, decal, building, released as a mod. None. We're been waiting for the asset editor since the release in 2023 and it's one of main source of anger among all the people who bought CS II. It's also one of the reasons more people are still playing CS1 than CS II.
Here's the CS 1 workshop: https://steamcommunity.com/app/255710/workshop/
Here's the CS II workshop: https://mods.paradoxplaza.com/games/cities_skylines_2?orderBy=desc&sortBy=best (no categories for buildings, props, cars, props, trains etc. because there are none)
Thanks, you're right I was curious. ;) All I can say is you could do much better and much easier with CS1. Just look at this: https://www.youtube.com/watch?v=JOlZcFzBGW8 It was 8 years ago, there was tens of thousands more mods for CS1 since.
I completely forgot about that video, thank you for sharing it.
Looks like you are right, I will get the CS 1. Thank you for your time and assistance, I really appreciate it.
This leaves us with CS2 in which little can be done for creating assets by modders as the asset editor is still MIA. This should be priority number one for the dev team as there is only so much you can do with decals to make a realistic city. I, along with the lions share of the rest of the playerbase, are hoping that the asset editor will be released along with the whole birthday thing next week but I'm not counting on it.
Oh shoot, I didn’t realize that. That could definitely be a problem,thanks for the heads-up.
So, if you were me, what would you do? Is it worth the risk to get CS1, where mods I might want to use could end up broken, or should I go for CS2? I mean, the video I saw didn’t look that bad, there seem to be plenty of assets to work with. Especially for me, as a beginner, it should be enough, and maybe by the time I get better at it, the modding tool will be already out.
This is false. It's not even close to where it was with CS1 as there's still no custom assets.
Given what you're asking, it would be easily possible on CS1, so I'd recommend going with that at least until we have custom assets in CS2. you may be waiting a while like the rest of us though.