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Kinda hard to know since there is so little information in the original post.
But it sounds really odd if it is a RTP detection...
https://en.wikipedia.org/wiki/Real-time_Transport_Protocol
Example: port 22 is standard for ssh, or port 21 for ftp.
For security reasons and to avoid some port hammering from outside (bots usually use the standard ports) companies often use a completely different port for the same use..
same could be with the rtp port. Though that port is being used, it's not necessarily for that purpose it is designed for.
Also, why would the game use (listen to) any specific port at all?? These ports numbers are only relevant on the server side. Otherwise, the source port (on the client-side) is randomly assigned and irrelevant except for the network protocol to keep track of sessions...