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You don't want to buy it? Fine, don't. Nobody cares.
And then turned around and bought the Ultimate Edition. Muhaaaaaa
i just looked at it too.
day 1 dlcs at additional costs for something that should be in the base game is just shabby business practice.
know the saying "oh do i have a bridge to sell you!" ?
yea, thats what they are doing. literally
30 years ago games were sold as hardcopy, so the developers needed to deliver a game free of bugs as possible. Then, with internet it was possible to fix small issues by patches. Those updates were also content on the CDs of several computer magazines - great, people accepted it, publishers were happy because games could be pushed out earlier.
Then, 20-25 years ago platforms like Steam etc popped up and games could be downloaded directly and day one patches were born (sometimes bigger as the game itself) - great, people accepted it, publishers were happy because games could be pushed out earlier.
After that, developers/publishers decided to push out games unfinished, calling it early access, making money. Some are good guys, incorporating the community actively and games benefit from it. Others are bad guys, leaving the game unfinished. And some are somewhere in between. Anyway: great, people accepted it, publishers were happy because games could be pushed out earlier.
After that, DLCs were invented. They extend the base game (making extra cash) - or, as alternative point of view, allowed delivering a smaller base game (without price reduction, of course) and extending later (making also extra cash). Aaaaand: great, people accepted it, publishers were happy because games could be pushed out earlier.
You see the pattern... people accepted the direction of developers and publishers over years and now they are complaining about the way they've chosen.
Why did they chose this way? Assumption by me: games are more complex than 20 years ago. This applies for coding as well as graphics, etc. This in turn needs more developers, testers, graphic designer, etc which in turn needs more money, especially if you want to develop within a few years instead of decades(!). So, DLCs are one way to keep cash coming in.
Next step would be monthly payment for games/DLCs. Again, it's an assumption, but if you look at how it's one with TV you can "smell" it...
Another question is what is "base game stuff" and what is extra content. For CS2 and the mentioned DLCs, as others already stated, bridges are in base game and as far as I understood the DLC will give me a few additional bridge designs => here we are with those graphic designers, etc. which need to be paid. They made the basic design and also an design for the DLC - so, bridges are available, with or without DLC... I don't see a problem here...
I own many (almost all?) DLCs of CS1. Most of them changed or extended the base game (logic) and they did it well (or at least most of them). But don't forget the free updates which also brought some extensions and new content. Bikes are another topic, people are complaining that they won't be in CS2 without DLC. I don't remember if bikes were in vanilla CS1 without DLC - I believe they were not, does anyone remember? Anyway, here comes the big question: what makes other people SURE that bikes won't be delivered as a FREE update? Can anyone point to a developer/publisher statement saying that they'll come as PAID content?
I think they did it well with their SC1 DLC strategy. The only thing might be the pricing for some of them, some were too expensive for what they delivered. Currently I can't see any sign that this will get worse with CS2. Of course, I'd be disappojnted if they decide to push out DLCs for more than 30 bucks with just little content - in this case I would not consider to buy additional DLCs (or games) from them anymore. The price difference between standard and ultimate edition is 40 bucks and the bridge expansion DLC is the biggest one which is planned according to my information. So I assume the expansion itself will be around 20-25 bucks. Personally, I think it's too much if it's just cosmetic, but I don't know if there will be other features included.
Currently we simply don't know how they'll handle it...
like ordering a cheese burger but it comes without cheese. which you then happily pay extra for .
i guess thats fine too...
Just once I would love to see someone forget the cheese, instead of adding cheese where none is desired.
So what you're saying is... the a basic 'House' should come with the following.
full loaded with ...
a. car
b. 75' TV with 7.1 DTS
c. Beds for all bedrooms.
d. Full loaded kitchen
e. yard equipment
f. a pet animal
Damn these Real Estate Developer are greedy... "roll eye"
but if you really want to pick on a company.
Not going name the company. But they tried to added A/C and heat in a car as a Yearly Subscription. "Hint it was a Germany car."
But most companies do this.. you could thank EA, Activision and Ubisoft since they started DLC .... Downloadable Lock Content.
Vote with your wallet.
i have 2000 plus hours in Cities Skyline.
The only thing i do not like is the bundle with music. :-(
No It's like ordering a burger that has lettuce, tomato, avocado, mango chutney, mayonnaise, cheddar slices, and a generous lamb patty... then complaining you have to pay extra for chips or a drink.
There are no core game mechanics or features locked behind DLC. There are assets, but a couple months after release there will be similar assets available for free. You might require the Bridges DLC for drawbridges, but that is hardly essential for a city builder.