Cities: Skylines II

Cities: Skylines II

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arcziRDM Nov 20, 2023 @ 3:37am
Only gas stations are being built in commercial zones
From a certain point, only gas stations are being built in commercial zones, which gives the funny effect of several dozen gas stations next to each other. It looks bad.
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Showing 1-15 of 15 comments
konnstantine Nov 20, 2023 @ 3:41am 
I really wish the tools for zoning were more in depth, letting you choose what type of commercial buildings you want, it looks weird having gas station in a zone where I would want only clothing stores and restaurants
archonsod Nov 20, 2023 @ 3:44am 
It's usually down to where and how you're zoning them. Commercial zones look at local demand; if the only thing in their locality is a road then the only (or at least the highest) demand will be for gas.
arcziRDM Nov 20, 2023 @ 4:00am 
Originally posted by bishop.:
I really wish the tools for zoning were more in depth, letting you choose what type of commercial buildings you want, it looks weird having gas station in a zone where I would want only clothing stores and restaurants
Good idea.
PiKu 齮 Chadux Nov 20, 2023 @ 4:22am 
That would be amazing!
PiKu 齮 Chadux Nov 20, 2023 @ 4:23am 
Originally posted by bishop.:
I really wish the tools for zoning were more in depth, letting you choose what type of commercial buildings you want, it looks weird having gas station in a zone where I would want only clothing stores and restaurants
That would be perfect and emersive allowing you to connect more with you city!
Andre K. Nov 20, 2023 @ 4:38am 
Originally posted by PiKu 齮 Chadux:
Originally posted by bishop.:
I really wish the tools for zoning were more in depth, letting you choose what type of commercial buildings you want, it looks weird having gas station in a zone where I would want only clothing stores and restaurants
That would be perfect and emersive allowing you to connect more with you city!
People don't want to play, they want to work. I've become old for all this.
Andre K. Nov 20, 2023 @ 4:41am 
Originally posted by arcziRDM:
From a certain point, only gas stations are being built in commercial zones, which gives the funny effect of several dozen gas stations next to each other. It looks bad.
Do not zone hectares, and you will have happiness.
lnomsim Nov 20, 2023 @ 8:05am 
Originally posted by bishop.:
I really wish the tools for zoning were more in depth, letting you choose what type of commercial buildings you want, it looks weird having gas station in a zone where I would want only clothing stores and restaurants
Can you imagine, having the ability to specialize our commercial areas?
I'm pretty sure no games did it before, especially not CS1.

Wait...
konnstantine Nov 20, 2023 @ 8:31am 
Originally posted by lnomsim:
Originally posted by bishop.:
I really wish the tools for zoning were more in depth, letting you choose what type of commercial buildings you want, it looks weird having gas station in a zone where I would want only clothing stores and restaurants
Can you imagine, having the ability to specialize our commercial areas?
I'm pretty sure no games did it before, especially not CS1.

Wait...
why the need to be sarcastic? just asking..
lnomsim Nov 20, 2023 @ 8:37am 
Because if I'm not, I stop breathing, and I die. (same if I stop complaining)
Don't ask how it works when typing, it just does.

It's a very serious medical condition I made up.

(don't take it too personally, I'm just joking, though having something that was already in the previous game would be nice)
Last edited by lnomsim; Nov 20, 2023 @ 8:39am
icedude94 Nov 20, 2023 @ 8:42am 
There's no dense commercial that sells petrochemicals so when there's a lot of demand for it, gas stations will pop up whenever you zone light commercial.

There's other things that will encourage gas stations to spawn. Putting them on roads with high traffic volumes that are used for commuting will make them more likely.

One thing I did to reduce it a bit was to build rest stops off my highways. I discovered that commuter and thru traffic will stop and buy gas or convenience food on their way to work, on their way home or when just passing through.
Apples Nov 20, 2023 @ 8:44am 
Originally posted by bishop.:
Originally posted by lnomsim:
Can you imagine, having the ability to specialize our commercial areas?
I'm pretty sure no games did it before, especially not CS1.

Wait...
why the need to be sarcastic? just asking..


I don't think they were disagreeing with you
Apples Nov 20, 2023 @ 8:46am 
Originally posted by icedude94:
There's no dense commercial that sells petrochemicals so when there's a lot of demand for it, gas stations will pop up whenever you zone light commercial.

There's other things that will encourage gas stations to spawn. Putting them on roads with high traffic volumes that are used for commuting will make them more likely.

One thing I did to reduce it a bit was to build rest stops off my highways. I discovered that commuter and thru traffic will stop and buy gas or convenience food on their way to work, on their way home or when just passing through.

The thing is building shouldn't need to be instant, just build one of whats needed then if another is needed build another, maybe specific rules could be for gas stations and such, as to be a specific distance, maybe an area of affect type of distance.

It's daft having the game logic being - oh this is needed, fill up the block with them instantly.
Last edited by Apples; Nov 20, 2023 @ 8:47am
konnstantine Nov 20, 2023 @ 9:24am 
Originally posted by lnomsim:
Because if I'm not, I stop breathing, and I die. (same if I stop complaining)
Don't ask how it works when typing, it just does.

It's a very serious medical condition I made up.

(don't take it too personally, I'm just joking, though having something that was already in the previous game would be nice)
I wasn't taking it personally I was just curious on why you were sarcastic, I tough I missed something while playing the game, I didn't played cs 1 in almost an year, I forgot about the tools it had, have a nice evening
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Date Posted: Nov 20, 2023 @ 3:37am
Posts: 15