Cities: Skylines II

Cities: Skylines II

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Reign Nov 20, 2023 @ 12:52am
did anyone find a solution to exporting not working?
my ships\trains take nothing out regardless of the stuff being in the storage
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Showing 1-15 of 18 comments
hubb Nov 20, 2023 @ 1:02am 
If your trains will be exporting 10 000 tons per month, what would change? Players earn on taxes, not on export. Actually, trains do export. But it is rare. It absolutely does not bother me.
archonsod Nov 20, 2023 @ 1:47am 
It depends on how much of each resource you have in storage, and whether it's more profitable to export or retain and sell locally. Without some idea of your city's setup and economy it'd just be guesswork as to why your hubs weren't exporting.
eddmcmxciii Nov 20, 2023 @ 3:06am 
Originally posted by hubb:
If your trains will be exporting 10 000 tons per month, what would change? Players earn on taxes, not on export. Actually, trains do export. But it is rare. It absolutely does not bother me.
Players earn on taxes. Businesses earn profit in sales. Whether goods are sold locally or exported, they're still being sold and the business makes profit, increasing tax revenue. The profits may be less from export due to shipping costs, but they're still profits.
Andre K. Nov 20, 2023 @ 3:20am 
Originally posted by Ice Monkey:
my ships\trains take nothing out regardless of the stuff being in the storage
Infantile position! Put the question differently: "why is my best product in the world not needed by anyone?" What do you say?
Magic Nov 20, 2023 @ 5:56am 
It's not a bug. There're bugs concerning cargo terminals, but not this one. Fist, any cargo terminals are just large warehouse, so goods are there just for there, not especially for export. Also goods are proritized to sell locally, so until you have a serious surplus on certain good that fill up all the local warehouse export probably won't happen. At last, even if all the above conditions are met, normally the export is relatively small consider the carryaway capacity is huge (say, 50k tons) compare to ant 'serious' surplus (say, 1k tons). In one of my save I have +1k rocks and coals, and I usually can see 25/50 tons export per train.
Stealthy Nov 20, 2023 @ 7:36am 
Originally posted by Ford Prefect:
It's a confirmed bug, no resolution yet. https://forum.paradoxplaza.com/forum/threads/cargotrains-dont-export.1603908/

Nope. This is what they confirm:
"Hi everyone. I just wanted to pop in and shed some light on this situation as resource management in Cities: Skylines II is, unfortunately, affected by a few bugs at the moment. We are aware of this and currently investigating these issues:

City services only trade with outside connections, even when storage companies in your city have the resources they need. They should of course be able to purchase the resources your city produces locally.
Harbors are mainly trading with your city’s storage companies, not other zoned buildings or city services. As you would expect, they should be able to trade with all zoned buildings and services, allowing your city to import and export through them.
We’re investigating your reports that indicate the cargo terminal is affected by the same or an issue similar to the harbors.

It’s also worth noting that transportation distance affects costs. We expect that your businesses will prefer the closest storage facilities over a further away harbor/cargo terminal, however, that does not explain the reports we’re seeing.

I want to apologize for the inconvenience and thank you for your reports. The information you provide us is very valuable in narrowing down these issues, and should you encounter any other issues or unexpected behavior, please make sure to report them on our support forum. Response times are a little slow at the moment, but we are working our way through all of your reports and greatly appreciate them and your patience. Thank you.
"

Meaning that not everything in your warehouse is destined for exports, but for the use within the city. As the stuff doesn't get delivered, it piles up in the warehouse and yet you still got nothing to export.
Reign Nov 20, 2023 @ 9:26am 
Originally posted by Stealthy:
Originally posted by Ford Prefect:
It's a confirmed bug, no resolution yet. https://forum.paradoxplaza.com/forum/threads/cargotrains-dont-export.1603908/

Nope. This is what they confirm:
"Hi everyone. I just wanted to pop in and shed some light on this situation as resource management in Cities: Skylines II is, unfortunately, affected by a few bugs at the moment. We are aware of this and currently investigating these issues:

City services only trade with outside connections, even when storage companies in your city have the resources they need. They should of course be able to purchase the resources your city produces locally.
Harbors are mainly trading with your city’s storage companies, not other zoned buildings or city services. As you would expect, they should be able to trade with all zoned buildings and services, allowing your city to import and export through them.
We’re investigating your reports that indicate the cargo terminal is affected by the same or an issue similar to the harbors.

It’s also worth noting that transportation distance affects costs. We expect that your businesses will prefer the closest storage facilities over a further away harbor/cargo terminal, however, that does not explain the reports we’re seeing.

I want to apologize for the inconvenience and thank you for your reports. The information you provide us is very valuable in narrowing down these issues, and should you encounter any other issues or unexpected behavior, please make sure to report them on our support forum. Response times are a little slow at the moment, but we are working our way through all of your reports and greatly appreciate them and your patience. Thank you.
"

Meaning that not everything in your warehouse is destined for exports, but for the use within the city. As the stuff doesn't get delivered, it piles up in the warehouse and yet you still got nothing to export.


but ive NEVER seen them export, and i have lots of everything
Agent_Orange Nov 20, 2023 @ 9:30am 
trains are fairly inefficient at exporting regardless.
just use roads, the industry will flourish.
Stealthy Nov 20, 2023 @ 9:33am 
Originally posted by Ice Monkey:

but ive NEVER seen them export, and i have lots of everything

I got both ships and trains exporting stuff. When it makes sense for your industries to do so, they will. Means for example that the price for the commodity is higher when exporting than in local consumption.
AchoKaracho Nov 20, 2023 @ 9:40am 
https://youtu.be/MHSC0ylww-s
The only thing that didnt export in 200h playtime is my harbour. (And that is a confirmed Bug, not trainstation! Only Harbour!)
But Trains do.
Check the Video.
Stealthy Nov 20, 2023 @ 9:43am 
Originally posted by Achokaracho:
https://youtu.be/MHSC0ylww-s
The only thing that didnt export in 200h playtime is my harbour. (And that is a confirmed Bug, not trainstation! Only Harbour!)
But Trains do.
Check the Video.

No. Bug does not prevent exports.

https://steamcommunity.com/sharedfiles/filedetails/?id=3085942929
FAIR Nov 20, 2023 @ 9:47am 
It's a known issue. You'll need to compensate exporting services. The idea that the domestic demand can sustain the industry is absurd.
Just cut all outside connections. You'll be glad you did. No insane traffic jams for one thing. Far less "Not enough workers" for another.
Get rid of your airport, your ship harbors, train connections, road connections, every one.
Try it. I haven't had an outside connection since yesterday and the game is going great.\
No wave of closing industries, no wave of closing commercial, no wave of abandoned houses.
Nothing happened other than no traffic jams (rare, normal ones still) and a lot less 'no workers' complaints. Industry is doing fine. Commercial is doing fine. Residential is doing fine. The city is still growing. It's a lot less choppy and a lot less stuttery. I'm over 200K population and it's playing like it did with just over 100K population. Still inexcusably bad for a new game, but better.
Last edited by zaltocleotl[Banned@Paradox]; Nov 20, 2023 @ 10:24am
AlSemz™ Nov 20, 2023 @ 10:49am 
Originally posted by zaltocleotl:
Just cut all outside connections. You'll be glad you did. No insane traffic jams for one thing. Far less "Not enough workers" for another.
Get rid of your airport, your ship harbors, train connections, road connections, every one.
Try it. I haven't had an outside connection since yesterday and the game is going great.\
No wave of closing industries, no wave of closing commercial, no wave of abandoned houses.
Nothing happened other than no traffic jams (rare, normal ones still) and a lot less 'no workers' complaints. Industry is doing fine. Commercial is doing fine. Residential is doing fine. The city is still growing. It's a lot less choppy and a lot less stuttery. I'm over 200K population and it's playing like it did with just over 100K population. Still inexcusably bad for a new game, but better.

Eventually I believe you will run into eco problems. Your service costs will out way your cities income through just taxes. Im always in the red 600k-1mil but my export brings in so much money that it doesnt matter, I have like 100 million in the bank.

All my system export properly only service that doesnt fuction that Ive noticed is the Post Warehouse(but thats a known issue i guess) Make sure your harbour has routes for the outside connection, theres a tool when you click on it to connect your docks to the outside connection route, or it wont work. Youll see ships start coming in and out. I have my airport harbour and cargo trains all setup working together my city rakes in export money.
Last edited by AlSemz™; Nov 20, 2023 @ 10:51am
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Date Posted: Nov 20, 2023 @ 12:52am
Posts: 18