Cities: Skylines II

Cities: Skylines II

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RobVanDam Nov 19, 2023 @ 9:34am
High rent even with 2% tax??
its really doing my head in now. ive tried zoning small tile residential and nothing else changes. my whole city are complaining about high rent
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Showing 1-15 of 17 comments
Zero, Dark Knight Nov 19, 2023 @ 9:35am 
Well tax isn't related to rent values, is it now?

Lower land value if you want cheaper rent, shove some sewers next to buildings, or landfills, etc.
AlSemz™ Nov 19, 2023 @ 9:59am 
I think it has something to do with the amount of people living on the area of land. Just increase density of housing, more people = more money to pay for land.
Zero, Dark Knight Nov 19, 2023 @ 10:04am 
Originally posted by Demalii:
Land value causes high rent in this game.
Luckily we're talking about the game huh.
Real world politics left at the door, thanks.
sternenstaub70 Nov 19, 2023 @ 11:01am 
Originally posted by Zero, Dark Knight:
Well tax isn't related to rent values, is it now?
correct, tax has barely anything to do with rent.
If rent is too high (I wish the game would actually show an absolute number, so it would be easier to figure out) it means the inhabitants don't earn enough for their daily life.
It could have many reasons:
- low wages (barely educated),
- unemployment,
- too expensive services,
- too expensive public transport,
- too expensive parking,
- too expensive fuel for their cars or in general: goods,
- probably even the distance to the job may count into it (I'm not sure about this)
- generallly too high rents because of high land value,....
Billy Lee Nov 19, 2023 @ 11:21am 
Originally posted by RobVanDam:
its really doing my head in now. ive tried zoning small tile residential and nothing else changes. my whole city are complaining about high rent

try this https://forum.paradoxplaza.com/forum/threads/lets-attempt-to-diagnose-high-rent-using-nothing-but-the-information-the-game-gives-us.1608738/ [
maybe this will answer a few questions for you
Billy Lee Nov 19, 2023 @ 11:29am 
Originally posted by Demalii:
Originally posted by Zero, Dark Knight:
Luckily we're talking about the game huh.
Real world politics left at the door, thanks.

Get out of here, 0 politics were brought up. By the way - you seem to have a way of posting opinions and trolling threads before even knowing what you are talking about.

"Cities: Skylines 2 offers the most realistic city simulation ever created, in which players can build any kind of city they can imagine and follow its growth from a humble village to a bustling metropolis," says Paradox Interactive.

this description of this game on steam still makes me cry
"Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits."
anti678 Nov 19, 2023 @ 11:47am 
The only solution I've heard for this is increasing the density of the housing in that area.
Last edited by anti678; Nov 19, 2023 @ 11:47am
Zero, Dark Knight Nov 19, 2023 @ 11:55am 
Originally posted by sternenstaub70:
Originally posted by Zero, Dark Knight:
Well tax isn't related to rent values, is it now?
correct, tax has barely anything to do with rent.
If rent is too high (I wish the game would actually show an absolute number, so it would be easier to figure out) it means the inhabitants don't earn enough for their daily life.
It could have many reasons:
- low wages (barely educated),
- unemployment,
- too expensive services,
- too expensive public transport,
- too expensive parking,
- too expensive fuel for their cars or in general: goods,
- probably even the distance to the job may count into it (I'm not sure about this)
- generallly too high rents because of high land value,....

Yeah, this game has a serious issue with hiding things and thinking it's being 'cool' by doing so, it's just frustrating when choices like those are made by the devs. - the people who play these games are mostly mature adults who can decide for understand more meaningful things, and rules of how things work, not everyone but most people.

Can only hope the game improves and more clearly expands on its menus, situations/issues and factory concerns, etc, and makes proper tutorial and a sort of 'in-game wiki' for people who need refreshers or that little extra help. - they owe the community that, at the very least.
Last edited by Zero, Dark Knight; Nov 19, 2023 @ 11:55am
Apples Nov 19, 2023 @ 12:19pm 
Originally posted by Zero, Dark Knight:
Well tax isn't related to rent values, is it now?

Lower land value if you want cheaper rent, shove some sewers next to buildings, or landfills, etc.

Ahh the the fresh smell of a landfill, surround your neighbourhood with one and people will love you for it!
mackster Nov 19, 2023 @ 12:41pm 
You can accept some high rent complaints. Lets face it, we are all living in the world of high rents right now lol

I just make sure that the tenant, with the high rent issue, is happy and they are mainly green and no red issues at all. Most of the time it goes away if thats the case.

Also, I think healthcare needs to be addressed in the cities. Not just med centre, but hospitals and perhaps even the disease control centres. Med centres are patch up jobs and you will still get low scores for health if thats the only option. Hospital cures people and can control infection.
Bobbo662 Nov 19, 2023 @ 1:32pm 
Originally posted by sternenstaub70:
Originally posted by Zero, Dark Knight:
Well tax isn't related to rent values, is it now?
correct, tax has barely anything to do with rent.
If rent is too high (I wish the game would actually show an absolute number, so it would be easier to figure out) it means the inhabitants don't earn enough for their daily life.
It could have many reasons:
- low wages (barely educated),
- unemployment,
- too expensive services,
- too expensive public transport,
- too expensive parking,
- too expensive fuel for their cars or in general: goods,
- probably even the distance to the job may count into it (I'm not sure about this)
- generallly too high rents because of high land value,....

I notice that one of the sims I was following had a car, but his rent was high, and so he ended up selling or getting rid of the car and walked, or took transit to get around.
Dezzmont Nov 19, 2023 @ 1:48pm 
Rents are mostly a factor of land value and density. You can try to lower land values, but density seems to be the biggest factor. If you have sufficient medium density housing, rents never end up being a problem as only cims who want ultra-luxury spots pay the rent for them. If you only have low density available (or have too little medium density), cims try to move in and get crushed by rent. Medium density rents are ASTRONOMICALLY lower than low density rents, so a big part of ensuring no one is forced to rent where they can't afford is ensuring there is enough demand for medium density that the buildings get built in the first place so Cims can swap around and live in the buildings that suit them.

A big trick is that the density demands are accurate, but track something non-intuitive. They aren't what you need to build, but what people are currently looking for, and most cims will look for low density first. If they can't find it for a while then they start looking to higher densities. This, combined with the fact that low density is REALLY inefficient for housing large numbers of people, means that low density demand will be effectively infinite, so you can always grow your city out by making suburbs, but you need to hold off on doing that for a bit if you want to start making more urbanized locations, which is critical to ensure affordable housing for higher value areas. Once you think of the density bars as less 'what you need' and more 'what will instantly be built once you place it' you can manage your city's growth much more easily.

Generally once the demand for low density 'breaks' and people start being willing to go for medium, you can continue to build medium and low without the demand for medium going away as long as you don't build low density too rapidly (Again because low density housing is so inefficient), so really its about getting that initial 'buffer' of people who are willing to live in medium density housing medium going.
Last edited by Dezzmont; Nov 19, 2023 @ 1:52pm
I've been trying out putting a four tile industrial building near the high rental. It's been working so far. Obviously it brings down the tone of the neighbourhood lol. Be careful of ground water though.
CPT. Doc Jan 15, 2024 @ 5:54pm 
In the real world housing supply has a big impact on rental/housing cost so not having enough housing should drive prices up in game if they set it up properly.
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Date Posted: Nov 19, 2023 @ 9:34am
Posts: 17