Cities: Skylines II

Cities: Skylines II

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JJBandit Nov 19, 2023 @ 6:37am
Let's Talk About Traffic (your tips and tricks?)
For those of us that are persevering with the game, what issues are you finding with the traffic and its abysmal AI? And what tips or tricks have you discovered to get around them?

Here are some of mine:

Traffic Jams at roundabouts - Using the roundabout creator, i have found a lot of issues with traffic jams caused by cims crossing (even though i removed the crossings). One trick i have been using is creating a flyover bypass using a single lane highway for going straight ahead. This seems to lessen the traffic at these spots creating a little better flow.

Path Bridge Crossings - I have also tried using pathways to encourage Cims to use when crossing the road. It doesn't really work due to how long the ramps have to be, But i have discovered that if you build the path over the road at 7.5m, then create the ramp down to 2.5m the path will form a sharp drop to the pavement/sidewalk at the side of the road, making the ramp need to be a little shorter.

Roundabouts - I have also started going back to the old C:S method of manually building roundabouts using highways and other one way roads. This doesn;t seem to work very well for small roundabouts, but does seem to function better than the game made ones if made large enough. And they are upgradable/replaceable with different road types.

So there's a few tricks i have been trying to get around the crappy AI, what tips and tricks to get around buggy traffic have you found?

I'm still trying to work out a way to get around the terrible lane changing that causes all kinds of random pain.
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Showing 1-4 of 4 comments
Nate Dawg Nov 19, 2023 @ 6:55am 
I'm finding that traffic can be fixed, but mass zoning is one of the main reasons a city will get bogged down for 20-30 mins till that traffic can go to their new homes.

The size of Cities Skylines 2 is 61 square miles.
Roughly the size of San Francisco = 800,000 people

With that information - you're going to have traffic. 20 miles in san francisco can take you an hour to get there.

Traffic is normal. Although the optimization is butt cheeks, having traffic is a normal thing in a city.
Last edited by Nate Dawg; Nov 19, 2023 @ 6:56am
jollibee Nov 19, 2023 @ 7:09am 
My worst RL traffic experience was in San Fran when I used to drive uber there. Late at night in a busy area, seriously took over an hour to drive a quarter mile. My passengers decided to leave and walk haha

In game Im trying different methods to resolve traffic like making new dedicated turning roads and limiting turning on some busy intersections. For some reason we don't have turn arrows on traffic lights and the cars turning left need to yield to oncoming traffic so it slows it way down.
ToeJam Nov 19, 2023 @ 7:16am 
use highways!! have exits/ramps alternate sides of highways. having multiple exits on one side, tends to create tons of volume in those lanes. Roundabouts suck.. putting turn restricitons doesnt always work the way its supposed too. New zoning area's puts strain on incoming traffic.. it will balance.. sending loads of bus's , trains, changing routes, etc, will strain the system for a bit.. Biggest game breaker RN is CPU usage, and city size limits. mine is around 100k before it turtles.
icedude94 Nov 19, 2023 @ 7:18am 
I turn off all road snapping and play with the angle that 2 roads intersect at to control the number of turning lanes.
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Date Posted: Nov 19, 2023 @ 6:37am
Posts: 4