Cities: Skylines II

Cities: Skylines II

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tommwill Nov 18, 2023 @ 7:31pm
Traffic Lights
The traffic lights are terrible. There is a backup at almost every single traffic light. Have to use roundabouts all over in order to have smooth traic flow. Am I the only one with this problem/
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Showing 16-30 of 42 comments
Magic Nov 19, 2023 @ 2:41am 
Originally posted by Apples:
Originally posted by magic:
Well cause you are merging highways into normal road and it spawns a crosswalk no wonder there’s a traffic light, hard to blame the game

No need for the traffic lights though, the pedestrians either run or..
Not really.
If you have a traffic light and crosswalk, the pedestrians will always wait for the traffic light.
If not, sure they’ll run quicker but given the number they might also form a continuous flow which blocks every car trying to cross.
But sure, in his case there’s no need for traffic light and crosswalk, as there’s no building near it.
Apples Nov 19, 2023 @ 2:42am 
Originally posted by magic:
Originally posted by Apples:

No need for the traffic lights though, the pedestrians either run or..
Not really.
If you have a traffic light and crosswalk, the pedestrians will always wait for the traffic light.
If not, sure they’ll run quicker but given the number they might also form a continuous flow which blocks every car trying to cross.
But sure, in his case there’s no need for traffic light and crosswalk, as there’s no building near it.

or.. get run over.
Nyx Nov 19, 2023 @ 3:00am 
It's not your fault dude Skylines 1 and 2 for some reason beyond me does not support a traffic light phase to protected left hand turns or for right on red... Just going to have to wait for mods to come out. Mods fixed this is Skylines 1 and traffic manager mod also allowed for directional yields and stop signs on individual directions instead of all 4 stop.
dulany67 Nov 19, 2023 @ 4:12am 
Am I right in thinking the game does not assign a separate traffic light for a turning lane?
On top of this game badly needing advanced left turn signals, the traffic light phases also don't last long enough for traffic that was waiting at a red light to really get going which compounds the left turn issue.

I love this game but there are a countless cases like this where a lack of pre-release playtesting is evident.
A good workaround is to have all intersections with main roads only allow right turns (except from roads that end at a T-intersection) and have overpasses over the main road so traffic can still go straight across it.
mikelleh63 Nov 19, 2023 @ 7:10am 
At any intersection with lights, the turns are completely blocked by pedestrians crossing.
The lack of a priority road status, a base game function in CS1, is unexcusable.
Originally posted by mikelleh63:
At any intersection with lights, the turns are completely blocked by pedestrians crossing.
The lack of a priority road status, a base game function in CS1, is unexcusable.
I think they've mentioned that not being able to assign stop signs to each street at an intersection individually is actually a bug that they're going to fix.
Liquid Inc Nov 19, 2023 @ 7:25am 
hopefully they do. That would help considerably..

Also, being able to add traffic lights to roundabouts would also be a great help....
Originally posted by Liquid Inc:
hopefully they do. That would help considerably..

Also, being able to add traffic lights to roundabouts would also be a great help....
Wouldn't this just defeat the purpose of using a roundabout in the first place?
Originally posted by Liquid Inc:
No, it would actually make them more useful in busier area's as cars wouldn't stop on the roundabout, and then end up being stuck as others pile in...

https://steamcommunity.com/sharedfiles/filedetails/?id=3088798052

That garbage lorry at the bottom of the screen, as well as the truck and yellow car behind came from the left road, and as more cars came from this direction, the road leading off the base of the screen backed up more and more..
I was eventually forced to remove the roundabout, as i couldn't control which road had priority, or slow down the amount of vehicles entering the roundabout... Lights would have kept the left hand road from entering, allowing the other road to clear.
You could build them the CS1 way with one-way roads instead.
MJM Nov 19, 2023 @ 8:04am 
Most of the screenshots shows a little mismanaging in the road layout. First of all: you can add or delete traffic lights and pedestrian crossings. Second, if you build roads which are busy, cars need space (at least 2 nodes for busy roads) to merge or switching lanes. Third, how is public transport working out?

Who puts a roundabout that close to a highway intersection and not making the intersection as a roundabout? And go check what creates all that traffic. I absolutely agree it has its flaws and need some updates, but I also see not really smart roads.
Liquid Inc Nov 19, 2023 @ 8:15am 
Had to do it that way, because of the height changes on the road, and modifying the highway is a no go....
I didn't like it, and i still don't, but it had to be otherwise it caused problems elsewhere.

I did manage to rebuild some of it to a better looking layout when i removed the roundabout, i just used that screenshot (That i took for an entirely different purpose) because it's one of the few i have with a roundabout in it.
Apples Nov 19, 2023 @ 8:16am 
Originally posted by MJM:
Who puts a roundabout that close to a highway intersection and not making the intersection as a roundabout? And go check what creates all that traffic. I absolutely agree it has its flaws and need some updates, but I also see not really smart roads.

You won't be the only one who thought "what the hell is that?"
Last edited by Apples; Nov 19, 2023 @ 8:16am
Liquid Inc Nov 19, 2023 @ 8:26am 
Originally posted by Apples:
Originally posted by MJM:
Who puts a roundabout that close to a highway intersection and not making the intersection as a roundabout? And go check what creates all that traffic. I absolutely agree it has its flaws and need some updates, but I also see not really smart roads.

You won't be the only one who thought "what the hell is that?"

i know i know :steammocking:
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Date Posted: Nov 18, 2023 @ 7:31pm
Posts: 42