Cities: Skylines II

Cities: Skylines II

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ingleburn Nov 17, 2023 @ 12:27pm
How does the export work in this game?
I want to know is it based on how many specialised industry that I've created? And it has to be a surplus in order for my city to export the goods via cargo to train to the outside of the map
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Showing 1-8 of 8 comments
Zero, Dark Knight Nov 17, 2023 @ 12:30pm 
They increase the profit of the companies in your city. Which in turn makes their profit higher. You then tax their profit. You don't "Directly" benefit from exports/imports like in CS1.


That's about the short and simple of it.
ingleburn Nov 17, 2023 @ 1:02pm 
Originally posted by Zero, Dark Knight:
They increase the profit of the companies in your city. Which in turn makes their profit higher. You then tax their profit. You don't "Directly" benefit from exports/imports like in CS1.


That's about the short and simple of it.
I see. So it intertwine with the industries, businesses.

If I lower the taxes, does that mean they'll stop importing from the outside? I'm just trying to figure in terms of how the taxes plays out with the import and export.

Sorry for the noob questions
Last edited by ingleburn; Nov 17, 2023 @ 1:02pm
꧁꧂꧁꧂ Nov 17, 2023 @ 1:03pm 
must be ur pc - exports work fine on my 4090
Rdizz Nov 17, 2023 @ 1:05pm 
Originally posted by VRpornoBOSS:
must be ur pc - exports work fine on my 4090
:steamfacepalm:
Zero, Dark Knight Nov 17, 2023 @ 2:03pm 
Originally posted by GrandDeluxeGaming:
Originally posted by Zero, Dark Knight:
They increase the profit of the companies in your city. Which in turn makes their profit higher. You then tax their profit. You don't "Directly" benefit from exports/imports like in CS1.


That's about the short and simple of it.
I see. So it intertwine with the industries, businesses.

If I lower the taxes, does that mean they'll stop importing from the outside? I'm just trying to figure in terms of how the taxes plays out with the import and export.

Sorry for the noob questions

It's a bit more complex than that.

and you shouldn't really be worrying about if they're importing or exporting.
You should focus on having a balance of all industry areas making all goods - in the overview tab for production you can see positives and negatives of ore, oil, lumber, furniture-etc etc.

If you want any single industry to be more profitable, then you need more goods what they use being produced, which means making more industrial zones which make what they want. - if you don't specifically care what goods you make, you just want a "big yellow zone" or multiple medium yellow zones, or specialise all one type of ore/oil/farm/wood, etc. and let them businesses sort it out.

- but it works like this.

travel distance (more lowers their profit)
work effectiveness (higher raises it.- educate workers for that.)
rent factories pay (higher lowers their profit)


This means a factory which sends to a train cargo yard right next door to export to, and picks up from a lumber yard next door, earns more money than an oil factory which has to import off the map via road and has to export off the map.

- hope this helps = P

Also profit is after their running cost.

If they make 100 coins from selling a chair.

and it cost them 50 coins to buy the wood.

They made 50 profit.

If I tax them 50%. I take 25 coins. They made 25 profit. - profit is the excess after production is done and finished.

We have other terms for totals, and running costs, etc.

but for tax purposes you only look at "Profit."
Last edited by Zero, Dark Knight; Nov 17, 2023 @ 2:07pm
Wildmanyeah Nov 17, 2023 @ 3:46pm 
just replace the industry with offices your city will function way better
ingleburn Nov 18, 2023 @ 11:37am 
Originally posted by Zero, Dark Knight:
Originally posted by GrandDeluxeGaming:
I see. So it intertwine with the industries, businesses.

If I lower the taxes, does that mean they'll stop importing from the outside? I'm just trying to figure in terms of how the taxes plays out with the import and export.

Sorry for the noob questions

It's a bit more complex than that.

and you shouldn't really be worrying about if they're importing or exporting.
You should focus on having a balance of all industry areas making all goods - in the overview tab for production you can see positives and negatives of ore, oil, lumber, furniture-etc etc.

If you want any single industry to be more profitable, then you need more goods what they use being produced, which means making more industrial zones which make what they want. - if you don't specifically care what goods you make, you just want a "big yellow zone" or multiple medium yellow zones, or specialise all one type of ore/oil/farm/wood, etc. and let them businesses sort it out.

- but it works like this.

travel distance (more lowers their profit)
work effectiveness (higher raises it.- educate workers for that.)
rent factories pay (higher lowers their profit)


This means a factory which sends to a train cargo yard right next door to export to, and picks up from a lumber yard next door, earns more money than an oil factory which has to import off the map via road and has to export off the map.

- hope this helps = P

Also profit is after their running cost.

If they make 100 coins from selling a chair.

and it cost them 50 coins to buy the wood.

They made 50 profit.

If I tax them 50%. I take 25 coins. They made 25 profit. - profit is the excess after production is done and finished.

We have other terms for totals, and running costs, etc.

but for tax purposes you only look at "Profit."
Thanks so much
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Date Posted: Nov 17, 2023 @ 12:27pm
Posts: 8