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Use medians.
The game doesn't have a "no left turn" sign you can put on the driveway of every business like in real life so you have to do medians instead.
I guess, that when they started working on this game at the beginning of this year,
they sat together in a meeting room and somebody said:
"What can we present as a new feature in this game ? Marketing needs something."
Someone answered: "Let's take the parking lot mod stuff from CS:1, that would be a neat and nice-looking feature."
next step would be didgital signs across the city to lead the Cims to empty slots avaliable
Welcome to city planning lol
Simple rules of thumb: the higher the density, the more parking needs - commercial needs customers to be able to park short term to visit their shops - do not put parking area's close to main artery roads, better in the corners of your road lay out.
Low residential does not need parking - medium density does, when you combine these with commercial you need extra.
Medium parking lots seem to do the trick.
An interesting thing just happened in my mega parking zone (basically a three lane one way snaked road with multiple lots): regarding how cars would enter a lot and drive through it only to re-enter the road they were just on: I thought this was related to looking for parking spots... but I just had a fire truck take the same ridiculous route as they were on the way to put a fire out at one of the lots further down the road. So, its seems like the lots might be creating way-finding issues, not just parking-spot-searching AI issues...