Cities: Skylines II

Cities: Skylines II

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Unexpected 17 NOV 2023 a las 8:51 a. m.
Parking lots causing huge traffic jams
There are certain spots of the city where tons and tons of cims want to park in the same parking lot, and it causes a bigger traffic jam than anything else. Even when I place more parking lots around as a way to give them more options, all parking lots get full, and the traffic jams keep happening.

I don't understand, how am I supposed to deal with this other than simply not building parking lots at all? It seems that, no matter what I do, parking lots either get barely anyone using them, or EVERYONE wants to use them, and then there's a never-ending traffic jam.
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Mostrando 16-24 de 24 comentarios
icedude94 18 NOV 2023 a las 2:13 p. m. 
Publicado originalmente por Le Llama ! = Sephia:
How can i handle this kind of bug ?
https://steamcommunity.com/id/psychoosy/screenshot/2241165264471326010/

Use medians.

The game doesn't have a "no left turn" sign you can put on the driveway of every business like in real life so you have to do medians instead.
Última edición por icedude94; 18 NOV 2023 a las 2:14 p. m.
chicomasi 22 DIC 2023 a las 8:22 a. m. 
I think there are still issues with the parking lot AI. I've been experimenting with a mega parking zone when you enter the city. Almost all the cars from the highway take this 'exit' to find parking. However, they do ridiculous things like ignore the barely used above ground lot and instead enter and leave full lots. Or, they will ALL cue up for one particular FULL medium lot while there are available underground lots right next to it. I've toyed with fees, etc. I even gave the sims the option to loop back around if they didn't find a spot on first pass. I've watched vehicles enter a full lot, exit the lot, enter the loop once, do the same thing again in another full lot, then give up, and drive to their destination which was on a 'pedestrian road'. I've seen the line of cars create a new pathway where they all hop the curb and drive through a lot just to pop back out on the same road they were on. Needs development.
Última edición por chicomasi; 22 DIC 2023 a las 8:23 a. m.
General T.Montana Tropic Thunder (Bloqueado) 22 DIC 2023 a las 9:42 a. m. 
Publicado originalmente por SumGumption:
Publicado originalmente por Geist:
Probaply because the residential areas have not as much build in parking. Industy and commercials have parking included.

placing parking spots can be a bit tricky. Try to not have them on big roads better is to place them in side roads and maybe also force direction with one way roads to avoid problems with turning. Also I do not build the extra large parking this one is simply too big to manage the traffic from all that people that want to park on it I usualy go with the medium size.

You see... I do not understand this function at all. Every single resident house has room for parking. This is why they are designed as such. Why didn't they implement those spaces for parking instead of streets and parking lots?

I guess, that when they started working on this game at the beginning of this year,
they sat together in a meeting room and somebody said:

"What can we present as a new feature in this game ? Marketing needs something."

Someone answered: "Let's take the parking lot mod stuff from CS:1, that would be a neat and nice-looking feature."
Última edición por General T.Montana Tropic Thunder; 22 DIC 2023 a las 9:44 a. m.
BetonToni 22 DIC 2023 a las 9:51 a. m. 
Whatever they did, Parkinglots are broken af at the current state.

next step would be didgital signs across the city to lead the Cims to empty slots avaliable
Septumplastik 22 DIC 2023 a las 9:55 a. m. 
Publicado originalmente por Unexpected:
Thanks for all the tips, I'll keep those in mind! But as for the comment about there not being enough parking, I'm not too sure about that, because some areas already have tons of parking lots, and still have problems. It feels like I'd have to place an insane number of parking lots just for relatively small areas, because even when I do place more on the outskirts of where everyone wants to park, the cims simply don't use them as much.

Welcome to city planning lol
tr0mp 22 DIC 2023 a las 10:02 a. m. 
Is it solved yet? I had this problem as well, but found a way to work around.
Simple rules of thumb: the higher the density, the more parking needs - commercial needs customers to be able to park short term to visit their shops - do not put parking area's close to main artery roads, better in the corners of your road lay out.

Low residential does not need parking - medium density does, when you combine these with commercial you need extra.

Medium parking lots seem to do the trick.
Última edición por tr0mp; 22 DIC 2023 a las 10:02 a. m.
Daveyboy 22 DIC 2023 a las 1:46 p. m. 
I've had some minor congestion around my car parks but nothing too bad. I am however starting to think every city block needs an underground car park. I've a ton of multi-storey and underground car parks in my 27,000 pop town and they all get full soon after I build them and then remain permanently full.
DyonisX 25 DIC 2023 a las 3:02 p. m. 
Guys be careful with the automated parking building thing, I moved it when there were cars inside and they stayed floating in the sky forever and there's nothing I can do to get rid of them
chicomasi 28 DIC 2023 a las 9:06 a. m. 
Publicado originalmente por chicomasi:
I think there are still issues with the parking lot AI. I've been experimenting with a mega parking zone when you enter the city. Almost all the cars from the highway take this 'exit' to find parking. However, they do ridiculous things like ignore the barely used above ground lot and instead enter and leave full lots. Or, they will ALL cue up for one particular FULL medium lot while there are available underground lots right next to it. I've toyed with fees, etc. I even gave the sims the option to loop back around if they didn't find a spot on first pass. I've watched vehicles enter a full lot, exit the lot, enter the loop once, do the same thing again in another full lot, then give up, and drive to their destination which was on a 'pedestrian road'. I've seen the line of cars create a new pathway where they all hop the curb and drive through a lot just to pop back out on the same road they were on. Needs development.

An interesting thing just happened in my mega parking zone (basically a three lane one way snaked road with multiple lots): regarding how cars would enter a lot and drive through it only to re-enter the road they were just on: I thought this was related to looking for parking spots... but I just had a fire truck take the same ridiculous route as they were on the way to put a fire out at one of the lots further down the road. So, its seems like the lots might be creating way-finding issues, not just parking-spot-searching AI issues...
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Publicado el: 17 NOV 2023 a las 8:51 a. m.
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