Cities: Skylines II

Cities: Skylines II

View Stats:
an.ant241091 Sep 21, 2024 @ 8:49am
Citizens moving In issue
Yesterday all of a sudden, the number of people moving into my city dropped to 0. After some tax cuts it's has come to 1% of what it was earlier.

My population has dropped from 190,000 to 140,000.

All residential demand has dropped to 0.

Is this another homeless type of bug?

I let the game play for a while, also restarted it. Nothing.

Oh but - the older saved version of the same city has normal residential demand.

Not sure what's going on!
< >
Showing 1-13 of 13 comments
mikelleh63 Sep 21, 2024 @ 8:54am 
Cities reach levels some times. It doesnt usually last. Is there commercial, office and Industrial demand? Build the jobs, they will come. This often happens after a building growth spurt. If you just added a fabulous waterfront and are looking for tenants, they need jobs. Do you have unemployment? Lots of factors.
Major Kudos™ Sep 21, 2024 @ 9:16am 
Its a new bug caused by the homeless fix.
The homeless fix freezes the Move In function until the homeless 1-leave city or 2-Find a home. So you need lots of low rent and every other type of housing and free busses out of town for them to chose. Unfortunately none of the above works.

What really happens is:
1-Some move to available housing
2-Some move away
3-Most just find another park!

Test it yourself.

Delete a park in real time, pause the game after delete, click on all the homeless that scattered from the park and use the follow option on each, go back later and see where they went. The ones that left city simply disappear, others find a home as you will see, and others end up on the street or back in a new park.

Deleting all your parks gets rid of them for sure but a soon as you replace them new homeless move in and the Moved In ban starts again.
https://steamcommunity.com/sharedfiles/filedetails/?id=3335128120
WTF were they thinking with this fix?
john.glossop Sep 21, 2024 @ 4:30pm 
Are you using the Magic Taxis mod?
john.glossop Sep 21, 2024 @ 5:09pm 
I just disabled that Mod and my population has had an absolute growth spurt.
an.ant241091 Sep 22, 2024 @ 4:27am 
I am not using the Magic Taxis. So it cannot be that!

My unemployment is only 4% and there are around 10,000 open job positions that are not filled. Most of these are for Poorly educated or highly educated positions.

The bug I noticed - When I demolished a residential building, the people evicted are not finding another place. They just keep standing there.

Some intersections have a LOT of people just standing.

So I think this is mostly a bug that @major Kudos called out earlier. I see MK has also put another discussion topic for this.

I am going to try and download that Homeless mod that just kicked out homeless people out of the city, and see if that gets people coming into the city again. However I doubt it as there is a lot of available housing and jobs. Lets see!
Don't know if this will help. I've never used a homeless mod because with the age of my PC am not sure it'll manage lol, but now I don't build parks because of the issues. I created a district, that doesn't have any schools (although they complain about it), and located it away from pollution, but in an industrial type area. That filled a lot of uneducated and poorly educated positions because I built farms and industry ie oil close by - but not in the pollution path. Since the update, I haven't noticed cims hanging around outside their demolished residences so long as I build other homes close by. They just 'wander' and 'move in' or perhaps leave on the bus lines. I still don't have any parks in my city while the homeless situation is still a 'thing'.
Major Kudos™ Sep 22, 2024 @ 7:46am 
Originally posted by girlaroundthecorner:
Don't know if this will help. I've never used a homeless mod because with the age of my PC am not sure it'll manage lol, but now I don't build parks because of the issues. I created a district, that doesn't have any schools (although they complain about it), and located it away from pollution, but in an industrial type area. That filled a lot of uneducated and poorly educated positions because I built farms and industry ie oil close by - but not in the pollution path. Since the update, I haven't noticed cims hanging around outside their demolished residences so long as I build other homes close by. They just 'wander' and 'move in' or perhaps leave on the bus lines. I still don't have any parks in my city while the homeless situation is still a 'thing'.
It is encouraging to hear from another person who is trying to play a simple vanilla game without modding.

Posts like this just confirm the serious underlying problems that remain deep in the game.

As altruistic as the modding community is they cannot significantly improve this game because they are not able to access the layers in the game engine where the problems originate.

In fact most code mods aimed at the problems just add another layer of complexity which often tends to bury the problems deeper and further contributing to these cascading code errors. Which explains why most mods drag down performance as a side effect. The fear of being banned from this and future modding platforms discourages the most talented Modders and Tubers from talking publicly.

Is this is a reason we have not seen a single useful performance enhancing mod for the game? It is much unlike the CS1 experience.

Where are the examples of the big fast modded city? By now this forum should be full of them. Instead, It seems the majority of players simply walk away or start over again after 500K. Please don't give me examples of the really fast 1.5+ million city. I have been there and beyond way to many times to believe any of it.

Our only hope for improvement (obviously) lies with those who hold the keys. I'm not sure there is any reason to hang on to hope much longer when successive patches just dispense more layers of cascading bug ridden code.

The accidental bugs should be forgivable but is impossible to apply when this most recent patch includes an intentional growth roadblock explained right in the dev notes. No immigration allowed until your homeless are gone! Its there early in the document.

Seriously! what was this Homeless patch intended to do? It basically does not stop homeless while it stops immigration at the same time.

At least Maxis got out of the way and let others start over when they sadly failed.
Lord Drew! Sep 22, 2024 @ 7:59pm 
I have this bug too. No residential demand, and my city is slowly losing citizens. I have no idea why, nor how to fix it. I don't plan on deleting all of my parks.
Major Kudos™ Sep 22, 2024 @ 8:10pm 
Originally posted by Lord Drew!:
I have this bug too. No residential demand, and my city is slowly losing citizens. I have no idea why, nor how to fix it. I don't plan on deleting all of my parks.
Yes, and done intentionally in the September 4th patch,
Read the last line under "Gameplay Fixes & Improvements"
It says;
Added MovingInHouseholdCount, which is the household looking for property to move into, and added a maximum to stop new households from spawning when many are already looking for homes.

That is why no one is moving in!
WTF were they thinking!
https://store.steampowered.com/news/app/949230/view/4620217676525954573?l=english
Last edited by Major Kudos™; Sep 22, 2024 @ 8:47pm
Originally posted by Lord Drew!:
I have this bug too. No residential demand, and my city is slowly losing citizens. I have no idea why, nor how to fix it. I don't plan on deleting all of my parks.
Until the homeless issue is fixed, I'd suggest you delete your parks, Sorry, not fun, but if you plop the Satellite Up link it solves entertainment. My ancient PC is at 175,000 now which is amazing lol. You probably know this, but make sure you have train/bus links out of the city so homeless cims can leave. If you delete a residential building, ensure you build something else and they'll wander over and move in. That's one of the good things since the update, I've watched cims 'moving in' to a new home and they don't just hang around on the road. I agree, it's not a good look but I still have full bars for all residential. Hopefully that'll continue till I get ALL the signature buildings; apart from waterfront where 'lodging' is involved. Hotels are just not happening right now. Onwards and Upwards!
Last edited by girlaroundthecorner; Sep 23, 2024 @ 2:05pm
an.ant241091 Oct 17, 2024 @ 2:09am 
I used the mod to remove homeless people and at least 1 week back when I was playing this game my residential demand did start coming back. I also ensured I have enough low rent housing, but what's weird is I find wealthy people living there! Haha...
Yes, the wealthy seem to enjoy low rent housing. The interiors must be pretty swish. Guest bedrooms and balconies with views. Amazingly, I'm now at over 500,000 population on my old f*rt PC. I have full demand for everything. It's been a very slow struggle. My city is at a snail pace. Still waiting to get all the signature buildings. That's my target. Could take a while. See you in the New Year with an update.
Monsieur Noob Oct 17, 2024 @ 4:14am 
I have the same problem
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Sep 21, 2024 @ 8:49am
Posts: 13