Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
just comparing to others who are doing a great job. i know you're a fangirl with low demands on your beloved game. so it will be hard for you to get the point. i suggest avoid reading critical threads if you can't handle criticism and unsatisfied customers like CO and PDX can't. no hate.
Some weeks ago I read he hired some devs.
Every update does as it says. The extra content is placed in trial mode for a week before being release and to iron out any hiccups. To top it off he single handed transferred it over to UE5 and it works flawlessly. The guy knows how to satisfy and even though he took some flak he just plodded away and surprised every doubter, including myself. I thought it was going to be another colossal frauder type of game. Take the money and run for the hills.
he did everything by his own. The concept. The economics. The production chains. The networks. The general layout and visuals. All those detailed animations and objects. Just think of how much time he must have invested just for creating the detailed animations alone. And that has not even been his fulltime job.
There is definitely nothing easy to make a 50% increase in content... the only easy part might be copying and altering some production chains and values. But the detailed visuals still need a lot of time.