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But atm, I haven't really touched it much after dumping about 200 hours into it, performance gets too bad for me to enjoy it, I could deal with the bugs if the FPS was above 30 and the sim speed didn't go crazy.
I can reliably hit 300k pop on my 5950x, a bit after that might be fine, depending on how the city is flowing I guess, but around 350k, sim speed starts to take a bit of a hit, like all traffic and peds, air plans, ships will slow at random, 400k, out right pausing for maybe a half a sec or so, of course FPS is in the teens in the heart of my city on a 3090ti, the game gets severely bottlenecked by the CPU as the GPU sits around 30% at 400k pop while the CPU sits at 100%. So a better GPU wouldn't do much, a faster CPU might help a little, but even a high clocked 14900k would end up still running into issues.
My 1.2 mill pop city is a slide show zooming up in the middle of it with nearly 2 second sim pauses, its not fun, bad experience honestly.
CS1 being as old as it is and not looking that much different, plays perfect at 1mil pop, I would of expected CS2 to at least let you dial it down to be like CS1 on at least low quality settings, but at a point graphics on high or low mean absolutely nothing to performance after a point.
That made me laugh - thanks
Although they look very similar, the cause of such a difference in performance relies on the code, CS2 has a lot more pathfinding queries per frame of the simulation, thus the performance cost is so elevated.
Maybe it would be better to have a more simplistic simulation (and better performance) like CS1 does and retain all the good visuals and quality of life of the second.