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[SceneFlow] [FATAL] Object reference not set to an instance of an object System.NullReferenceException: Object reference not set to an instance of an object
at Colossal.PSI.PdxSdk.PdxSdkPlatform.get_modsRootPath ()
at Colossal.IO.AssetDatabase.ParadoxModsDataSource.GetRootPath ()
at Colossal.IO.AssetDatabase.ParadoxModsDataSource..ctor (Colossal.IO.AssetDatabase.IAssetFactory assetFactory)
at Colossal.IO.AssetDatabase.ParadoxMods.get_dataSourceProvider ()
at Colossal.IO.AssetDatabase.AssetDatabase`1[T]..ctor (Colossal.IO.AssetDatabase.ParadoxMods descriptor)
at Colossal.IO.AssetDatabase.AssetDatabase`1[T]..ctor ()
at Colossal.IO.AssetDatabase.AssetDatabase`1[T].get_instance ()
at Game.SceneFlow.GameManager.InitializeModManager (System.Boolean ignoreParadox)
at Game.SceneFlow.GameManager.Initialize ()
[FileSystem] [ERROR] Cannot find central directory ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries ()
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen)
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream)
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromPackage (System.Boolean warnCollision, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData)
at Colossal.IO.AssetDatabase.FileSystemDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Boolean fromCache, System.Collections.Generic.List`1[T] newData)
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromDirectory (System.String root, System.Boolean priorityData, System.Threading.CancellationToken ct, System.Collections.Generic.List`1[T] newData)
In Posting #2 I see a lot of weird CSharp ZipLib ZipExecution messages.
The key message here is definitely "Cannot find central directory,,,at,,, ReadEntries()"
The thing is, most of CS2 files are zip-compressed including the asset files and savefiles.
And for some reason it cannot read some entries in (one of) those zip files.
Unfortunately we cannot see *which* file has read problems.
---
It's only a vague guess but all of this might be a hint that you might have tried installing some SDK for Mod development (for general mod usage you don't need this, it's literally for development only) and somehow messed up installation, so that the game cannot find some important development tool files or even the zip compression toolchain.
=> Unfortunately I have no idea what to do in this case except you wipe out everything you installed lately, deinstall the game, clean up the cs2 folder in appdata (except for the savefile directory) and then reinstall the game.
Hopefully someone else has a better idea.
Another vague idea is that you might have read errors on your disk and some files do not open properly or get corrupted (it could also happen because of a virus).
This could cause both errors depending on where exactly the problem is located.
=> check your computer, check your antivirus program
A third idea: you installed a defective, nonfunctional, broken mod.
=> In this case get rid of all mods, start a new playset.
However, the only thing I'm pretty sure is that your nvidia driver has nothing to do with this since there are absolutely no hints that it's a GPU or nvidia problem.
Btw. What OS is the game running on, what's your basic computer specs (GPU, CPU, RAM) ?
There was very little info in event viewer and other logs... Also tried different benchmark tools and none managed to crash my computer, even when running for 3+ hours. But once I start up a game = crash.
Games I struggled with was:
Helldrivers 2 (could not even play it for more than 10-15 min at most)
Diablo 4: Random crashes after 30min to 3 hrs
Cities Skyline 2: Crashes, specially at start. Helped some with new patch but what helped the most was AMD cpu.
Many of the games I play are not CPU/GPU intensive (playing normally building/sim games) so many games did not crash for me that was more "simpler".
Not saying this is your problem, but I think many struggle these days due to Intel CPU :(
You were pretty much right.....though I don't even know which mod made the game crap out.
I had to uninstall, remove all the files from my C drive/App Data locations for the mods to be removed, and do a fresh install.
I saved my game data and then had the game reinstall all the mods in my playset and the game started working....I just used Skyve2 to uninstall the Stairs Assets since I never used that one thinking maybe that was a problem but I doubt it...
Game is running now but still don't think that one was the problem.
oh, THAT one. That's definitely glitchy.
Well, let's say months ago this exact mod caused a lot of trouble on my side as well. So much trouble that I almost threw my computer out of my window.....
However, be careful with those asset mods on PDX mods. Most of them seem to work now, but there is a reason why almost every one has a big warning in their description.
Real asset mods are still not officially supported. Those ones at pdx mods are only workarounds for this lack of support (and technically only a reorganization of already existing ingame props).