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Much easier to use, and much easier to implement. Instead of building large barriers across major roads that stop traffic unnecessarily so that a toll can be collected, with this system, the driver can keep going without slowing down.
I can't understand why all toll roads don't operate this way.
Who wants to spend their vacation sitting in traffic?
In Texas, they started using a small coin-battery powered transmitter in the early 2000’s. At first you had to pay extra, but… then as RFID got better, they used that. The signal emmited from the toll-“booth” (a beam with scanners), is enough to power the antenna in the tag. Over time they started phasing out toll booths. Problem is, removing toll booths isn’t easy, and until then it still slows people down (at least you no longer have to stop).
Alas, the wirless pay thing is not universal. Houston area? EzeeTag, elsewhere in Texas, it’s run by the same company, but it’s TollTag. As we have the first one, while compatible with TollTag, you have to manually pay as they don’t integrate.
And the ones in other states… yeah. Something needs standardization, no wonder it’s not happened!
Its so disappointing
Also, I want this for the challenge. Though unless they add flood control methods, I’m not sure how I would modify my massive underground road infrastructure… eh, cross that tunnell when it comes, or maybe do less underground?
Fair enough, and I completely agree with that logic. Though I must ask, just out of curiosity, is it truly the water physics that made you stop for the time being?
I just ask because I really want to know if there’s someone else who can be bothered primarily by one feature!
(As I can. Want to know if you are a candidate for the club of “one feature can drive us nuts, yet a dozen others can be ignored”)
Though trust me, every so often re-try it. Just, trust me. Check back every so often.
The water physics don't seem to exist in City Skylines 2.
I just spent 3 hours trying to deliberately create a deluge by backing up a river.
The water just stays in one place.
Trying to get rid of the flooded area is a pain as i can raise the banks but the water will remain.
do the roads stop working? (I haven't noticed). And do tunells get effected worse, and bridges not?
Also, #AddDrainage
Maybe some roads have it build in, and it's an upgrade for others?
or maybe all roads have it, but an upgrade is for an extra set, that's connected to a pump (making it require electricity, and output water?)
I 'fixed' the problem by just removing the buildings/roads of the flooded area and never use it again:/
Though, just storm drains… hmmm… and weather based flooding. And…
Player makes x money,
x +15% if you have the toll booth tickbox.
Anything else is fantasy world and people don't understand how CO "works".
CO always goes for simple and broken solutions,
if at all.
They probably are working on Cities 3 since a year,
remember to preorder and to send your cash in advance to CO.
and "x money", I guess that's one way to look at it. Though it does depend on traffic (more cars = more money), and vehicles often path around them...
ultimately, they could just use the same system (ish) from cs1.
Eh, yeah, the weather-based flooding is a bit much.... still, I think flooding mechanics similar to CS1. CS2 is better in some ways, but CS1 is better in some. (flooding being an example)
okay... what makes you send that?