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Having said that both seem to be "stuck" at their respective population levels since the last patch. So my 3 million city is still 3 million and my 2.1 million city is still.....well 2.1 million.
I've seen this happen before at lower population levels where my hardware just runs out of "Steam". But.....wakes up some time later and packs on another million.
The best news is both cities are running faster and smoother and better than they did at 600K a year ago.
Regarding efforts to optimise, In my experience, they are doing a few things right.
maybe some of the increased instabilities since the update/patch/pack could probably linked back to the old intel CPU issue.
I'm pretty sure lots of people are still not aware of that problem at all and therefore have not updated their BIOS with the workaround patch (if it is even available).
To me it seems the game has become more resource hungry which could trigger now crashes on those machines which were not yet affected by the Intel CPU bug.
So, if anyone here who has a sudden increase in crashs since the updates and running a rig with an Intel 13th or 14th generation and who has not yet updated the BIOS, please do it now and check if the crashs disappear.
I'm only at 90k in my new city but it runs as smooth as a baby's b*m. The French Pack is great and I don't see the problems that others are reporting.
That won't be the issue on my end, I have amd for both gpu and cpu. Ever since I downloaded the French pack this started happening. I'm quite sure it's not my pc. Although a bit ageing, other games I can play for hours without issues.
The crashes also happen when starting a brand new city.