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https://steamcommunity.com/sharedfiles/filedetails/?id=3375576408
Technically you are not wrong, a smaller footprint actually results in more ease of distribution for subway.
Second to train vs subway, train is more multi-role versatility per train rail laid, while subway incentives more towards just passenger carrying.
In fact, with recent updates it actually can outpace buses surprises me.
I do have my experimental observations city upload for better understanding feel free to look for Al Zeeta and Medicine for Al Zeeta.
If that's the case, then cool. I'll start using overground subways in lieu of trains and limit my trains to just a couple of hubs, cargo, and map connections.
The train is great for moving people longer distances, but less practical than subway for intra-city routes.
I use subways between my residential / service area, and my industrial areas. I use trains for inter-city routes.
Given the choice I did just built both for these residents as supposedly every little bit helps as an alternative to road traffic without the huge footprint. A tip elevated subway station on a medium road might be a go to if you are not use to underground building.
Yeap I think you catch my drift better of my original intent, nevertheless to see that much in contest in numbers for these 2 mode of transportation actually surprises me no less.
I also like to use trains for their similarly huge capacity to serve various neighborhood centers away from the city center. You can also directly tie the train stations (at least the large one) into the subway system for extra transfer bonuses.
And definitely use train lines for your cargo, making an internal line as well to serve the different cargo terminals. This will help reduce a lot of traffic.
Has been working pretty well in my city, I'm up to 962K population vanilla and the city's maxed on money. Right now trying to fix the unemployment issue that came from rebalancing and bugfixes.