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Dont buy loads of tiles at the start as these require a significant amount of funds to keep up with the land tax.
At the start just build 1x power turbine 1x transformer 1x water tower and 1x sewage outlet.
Build a small housing district next to a small commercial hub. Then an industry site away from and not blowing pollution over your residents. Farming is essential to make any kind of serious money, so build forestry, corn, veg, cotton etc. A large stone quarry is also recommended and should be situated near your industry area.
As soon as services become available put every thing on 50% and knock it up gradually with village growth. You should at this point be making between five and 10k PW as long as you havent put services everywhere. 1 of each service type is enough to cater for your residents in the first four starting tiles.
Congratulations, you have just completed Town Lines two! When you do start making some cash just sit on it for a couple of hours and you will soon be competing with musk for the richest man title.
Lots of farms and ore, coal etc. Depending on the game I reduce taxes for certain education levels. Placing the industry signature buildings increases industry efficiency which makes money, so my farms are initially small and multiple. Reducing/increasing taxes takes a while to take effect. It's slow going at the start.
If you want some land remote from your current plot, don't go out and buy 10 tiles to allow you to build a road from your original city to thew new settlement. Use existing roads and railways to connect the two, and again, the quicker you can productively use the new outpost, the less it will dig into your reserves. And until your new settlement starts making money, limit your electricity production to wind power.
To quote from the Forum Article "Save Game Checklist | Economy 2.0 - 1.1.4.f1"
"Tiles now have an Upkeep Cost, and if you have many tiles unlocked you will notice a major change to your budget. If you’re struggling to balance your budget after the patch but want to keep playing on the same save, we recommend enabling “Unlimited Money” in your saves Map Options. If you start a new map and enable the new Map Option "Unlock All Tiles", the tiles won't have an upkeep cost, and you won't have to pay 22,000,000 per month for all the tiles."
22,000,000 sure makes it difficult to turn a profit, but using this "feature", you can save yourself from that exorbitant amount, and get all your tiles right from the start. There doesn't appear to be any form of "half-way house", to eliminate the upkeep cost, but not unlock all tiles at the same time, which is a bit of a shame, letting users unlock them as they need them, which is more realistic than getting all the land on day 1.
They talk here as if it is a "map option", but unreality, it's a new game option, and nothing to do with the map.
Upfront is just 2 objectives.
1) Get power up, Sell them at HV line caps(or close to it)
2) Buy more borders squares with highway/road connection to my core squares, build roads and power plant to export electricity via those squares.
I normally rack up the taxes to 13% if needed to run up for things like incinerator and power plants. Usually by 2nd year I build a nuclear power plant and have 2 of its 3 HV transmission set up to export. I would drop tax to 9%. And expand accordingly.
By mid 2nd year I am looking at 100k~120k monthly, with border square giving another 14k ~34k each.
https://steamcommunity.com/sharedfiles/filedetails/?id=3371239138
*IMPORTANT to noted have fueled power plants, incinerators and medical facilities situated near the highway access they need them to function properly. For fuel power plants don’t expect your city can go self sufficient as resources can run dry.
https://steamcommunity.com/sharedfiles/filedetails/?id=3368131231
Worth noting the game is actually more easier now than when it first released.