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But too many walk too far.
Great ! If they want to walk why not let them. Ugly bunch of spooks sure as hell can't drive.
Great ! If they want to walk why not let them. Ugly bunch of spooks sure as hell can't drive. [/quote]
Because it's not realistic In anyway, they said when they released the game that some people would always choose to drive and the rest would make active calculations based on cost, stress, parking, and a couple other factors. I just don't enjoy looking at a city full of hordes of pedestrians and only service vehicles on the roads.
Great ! If they want to walk why not let them. Ugly bunch of spooks sure as hell can't drive. [/quote]
Because it's not realistic In anyway, they said when they released the game that some people would always choose to drive and the rest would make active calculations based on cost, stress, parking, and a couple other factors. I just don't enjoy looking at a city full of hordes of pedestrians and only service vehicles on the roads. [/quote]
Parking is the key. If they arent using cars, you likely dont have enough parking. Do you have multiple cars queued up at parking lots? If you think you have enough parking, you dont.
I immediately was wondering if the developers were inspired by those Hordes or if the show makers were hinting that they play CS2.....
What I said in my first comment: "Yeah, in my original city I went all in on the parking lots. Completely vacant street parking too. The train station had comically large empty parking lots,"
It's definitely not a user error. I'm fairly certain if most people look closely they'll also find almost all the traffic they see is industry commuters, people moving in, and service vehicles. With hordes of pedestrians. Which is also what I've been noticing on YouTubers videos.
I immediately was wondering if the developers were inspired by those Hordes or if the show makers were hinting that they play CS2..... [/quote]
Lol yeah Im starting to think if most people looked closer they would all see the hordes