Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A warm blanket awarded, because sometimes it's just what we need, and there really isn't anything else that will help anyway.
To answer your last question first - Why is this game just lying to me?
The short answer is:
Yes. The game is lying to you.
The longer answer is:
Yes, the game is lying to you in many, many, many ways. MANY WAYS. Too many to list. Pick a category: Finance, Population, Climate/Time, Traffic, Pathing, Economy, Export/Import, the list goes on.
WHY? Because if it were all truthful and accurate, it would blow a sub-zero cooled Epyc 96-core 10GHz into HPS as we used to call it - heat protected shutdown. I forget the modern word as I tend to do anymore. Any other old farts finding themselves forgetting the newer words for decades-old things? Oh, and the sub-0 cooled Epyc 96-core thermal throttleing or shuting down, ah remembered!, is real. See LinusTechTips on YT if you want to see it happen.
Anyway, the devs did what they could, which, frankly, was a hell of a lot. Too much for our computers. Maybe in another ten years we can run it over a million and still be able to watch people walk and drive and ride and enjoy all the hard work we put in to make their 'lives' worth 'living'. Unless you like playing eternally paused, almost.
We have two hopes:
1. CO gets an impressive job of optimization done,
2. Modders tear into it down to the core.
Three hopes, if you count the status quo of hotfixes for patches ad infinitum.
Your original question: How exactly do you make money?
Will be answered by dozens of posters with at least a dozen methods. Bon appetite!
Around 14k or so I turned the corner and now I make lots of cash.
Don't place services until you need to.
Issue is, their is really no reason for this. This is not tied to anything outside of a simple number. thousands of games have this system. As in the end its just, expensive - revenue = money per month in game. Each building has a set expense that dose not grow or shrink. least without the involvement of the player. building new buildings or changing the budget which reduces cost of said buildings. This is a very very simple thing. You don't need to be an expert at coding things.
as in reality how the economy of this game works is Very simple. Each building has either a set cost or a set revenue. For example a simple low density house might have a revenue of say 100 dollars base. meaning each month you get a 500 dollars for it.. if you raise it to say 15% then you get 5% more money. if you lower it to say 9% you then lose 1% on that 100. as most money producing buildings are spammable. so 500 bucks a month don't seem that much. But if you have say 200 buildings. that is over 100,000 dollars a month. And this is not even talking about higher teir buildings which make more money.
The economy system of this game is Very simple. Least from a mechanic perspective. the game devs don't know what the hell their doing. because if they did, the game wouldn't lie about the actual cost of service buildings.
Lastly, good to know that for the most part until you reach what. Large city all service buildings are kinda worthless.
Side note, what the hell are you talking it dose not include salleries. that would be part of the base cost. like take for example a small clinic.. why would that cost 12,000 dollars base upkeep. What are they doing that requires that much money?
I see, health care availability. crematorium availability, cemintary availability, citizens health, info on hearses and ambiances. their is nothing saying anything about Staffing and or staffing cost.
Hell even in the services tab. The one that shows what you are paying for. They don't show sallies.
Not that this even works for a realistic perspective. As some of these services cost millions of dollars. Hell the average hospital runs up a yearly budget of 223 million dollars a year. and you sure as hell wont see that in this game. as their is no way to support building a hospital.
Also side note, i see where the actual wages are. You just have to click on the building.. That said.. what is the point of just not listing the full upkeep. Like a parking lot cost 7k. and has 3k upkeep. Why not just say its 10k upkeep... What is the point of leaving that out?
Like this isn't even a conversation over realism. No one really cares to much about that. as even trying to realistically simulate things like wages. like that sorta thing dose not work on a fundamental level. as wages are not stagnate. They keep changing constantly. And then you got things like people quitting. Being understaffed, poor job economy. the list of things that affect wages and how people work are Insane. To much for any single game to properly simulate.
But in the end this isn't even about that. This is about not updating your stupid building icons to include wage cost. like its not that hard, just you know change the 7 to 10.. wow...
Salaries are dynamic as the number of workers can vary a lot.
How should the game know in advance how many workers with the correct skills will be working ? Even in real life costs get distinguished between fixed costs and variable costs. You can only definitely tell the fixed costs in advance.
Also you can reduce the budget for services, there is no need to run them at 100% right from the start off since they are pretty oversized in the beginning.
Anyway this is not that hard of a topic. If a school has a max of 24 people. And each one has a wage of 2k.
Are you saying the game is to dumb to know basic math?
Also its kinda funny, as the game itself list Upkeep as both Wages + maintenance. but it never takes into account wages. when giving you the base upkeep.
Personally i think the biggest issue with this game is it try to simulate things in all honesty no one cares about. as how are you going to influence wages? how would you even do that? As the budget dose not even affect base wages. which is weird because typically if you slash the budget your also going to be firing and or reducing wages of your employees.
Ehh whatever regardless thou this is something that really didn't need to be simulated. and if it did, it should be right in front of you when you are making a decision. as 99% of people don't click on buildings to see what the upkeep is.
And of coarse you had to do it after you built it. so if you got to greedy and built a building that has say 20k base upkeep. but turns out it needs 500 employees. so in reality it has a 1 million upkeep..