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And no, Modders haven't been stopped by CO, in fact, I think that individual Modders have gone a long way towards saving this game.
Another way of getting Mods is to search the web for "Skyve download", download it, install it, and run it. This tool gives you a LOT of information about each current Mod, including whether you should load it or not, where to be cautious, and (usually) images of what the Mod is capable of providing.
As usual you have no idea what you're talking about but that doesn't stop you.
Where? Nowhere. You can't import assets into the game so the asset creators are biding their time. That's why there's no "asset" category on PDXMod.
There is a mod that let you reconfigure vanilla assets to produce some kinda fake new assets. It's an experimental mod and the files you download are not 3D models but text files which points towards parts of one or several vanilla assets. It's an interesting mod but obviously has not much to do with newly created assets like the tens of thousands we had in CS1. You'll have to wait and wait and wait, just like everyone does.
Even if you have built the most beautiful, best custom asset with the greatest textures ever - you can neither import them into the game, nor export to pdx mods as asset.
That's the whole secret.
Bingo. I don't know why people are conflating the asset replacer mod (which is very cool in its own right) with an actual official asset editor. Not the same thing at all.