Cities: Skylines II

Cities: Skylines II

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AKscene Aug 8, 2024 @ 3:51pm
Where are all the assets? Buildings, Stations, Schools, Trees, Signs, Props etc.
Have all the asset makers been stopped creating by CO?
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Showing 1-15 of 26 comments
john.glossop Aug 8, 2024 @ 7:40pm 
Best place for you to look would be under Paradox Mods, either in the game, or with a search in Google for "pdx mods cities skylines 2:"
And no, Modders haven't been stopped by CO, in fact, I think that individual Modders have gone a long way towards saving this game.
Another way of getting Mods is to search the web for "Skyve download", download it, install it, and run it. This tool gives you a LOT of information about each current Mod, including whether you should load it or not, where to be cautious, and (usually) images of what the Mod is capable of providing.
King DaMuncha Aug 8, 2024 @ 8:16pm 
The answer is yes. They want to sell us Beachfront Properties DLC. And theres no point doing that if players can just make thier own buildings that look even better.
The Met4l God Aug 8, 2024 @ 8:22pm 
Originally posted by King DaMuncha:
The answer is yes. They want to sell us Beachfront Properties DLC. And theres no point doing that if players can just make thier own buildings that look even better.
Didn't they give that to everyone for free following complaints?
BoraBora Aug 9, 2024 @ 2:37am 
Originally posted by john.glossop:
Best place for you to look would be under Paradox Mods, either in the game, or with a search in Google for "pdx mods cities skylines 2:"
And no, Modders haven't been stopped by CO, in fact, I think that individual Modders have gone a long way towards saving this game.
Another way of getting Mods is to search the web for "Skyve download", download it, install it, and run it. This tool gives you a LOT of information about each current Mod, including whether you should load it or not, where to be cautious, and (usually) images of what the Mod is capable of providing.

As usual you have no idea what you're talking about but that doesn't stop you.

Where are all the assets? Buildings, Stations, Schools, Trees, Signs, Props etc.
Where? Nowhere. You can't import assets into the game so the asset creators are biding their time. That's why there's no "asset" category on PDXMod.

There is a mod that let you reconfigure vanilla assets to produce some kinda fake new assets. It's an experimental mod and the files you download are not 3D models but text files which points towards parts of one or several vanilla assets. It's an interesting mod but obviously has not much to do with newly created assets like the tens of thousands we had in CS1. You'll have to wait and wait and wait, just like everyone does.
sternenstaub70 Aug 9, 2024 @ 7:48am 
Originally posted by AKscene:
Have all the asset makers been stopped creating by CO?
No, they are still waiting for the asset editor/importer/exporter being implemented into the game.
Even if you have built the most beautiful, best custom asset with the greatest textures ever - you can neither import them into the game, nor export to pdx mods as asset.
That's the whole secret.
What do you want? The game is still in beta. I know we got fooled into paying full AAA price for it, but that was our own fault for trusting CO and Paradox and assuming they were selling a finished game.
King DaMuncha Aug 9, 2024 @ 9:53am 
Originally posted by The Met4l God:
Originally posted by King DaMuncha:
The answer is yes. They want to sell us Beachfront Properties DLC. And theres no point doing that if players can just make thier own buildings that look even better.
Didn't they give that to everyone for free following complaints?
Yeah. But I'm not just talking about Beachfront DLC. I'm talking about all creator packs.
Cosmic Sea Aug 9, 2024 @ 9:58am 
The answer is yes. CO made a huge blunder releasing the game without asset importing, and then taking a year (or more) to finally release it. As a result I'm sure dozens if not hundreds of potentially high-quality asset creators have probably fled to another game because they got tired of waiting.
The Met4l God Aug 9, 2024 @ 10:00am 
Originally posted by King DaMuncha:
Originally posted by The Met4l God:
Didn't they give that to everyone for free following complaints?
Yeah. But I'm not just talking about Beachfront DLC. I'm talking about all creator packs.
Ok. That wasn't really made obvious by your comment as you just said "They want to sell us [a DLC that they gave away for free after poor reception]".
Cosmic Sea Aug 9, 2024 @ 10:01am 
Originally posted by BoraBora:
Originally posted by john.glossop:
Best place for you to look would be under Paradox Mods, either in the game, or with a search in Google for "pdx mods cities skylines 2:"
And no, Modders haven't been stopped by CO, in fact, I think that individual Modders have gone a long way towards saving this game.
Another way of getting Mods is to search the web for "Skyve download", download it, install it, and run it. This tool gives you a LOT of information about each current Mod, including whether you should load it or not, where to be cautious, and (usually) images of what the Mod is capable of providing.

As usual you have no idea what you're talking about but that doesn't stop you.

Where are all the assets? Buildings, Stations, Schools, Trees, Signs, Props etc.
Where? Nowhere. You can't import assets into the game so the asset creators are biding their time. That's why there's no "asset" category on PDXMod.

There is a mod that let you reconfigure vanilla assets to produce some kinda fake new assets. It's an experimental mod and the files you download are not 3D models but text files which points towards parts of one or several vanilla assets. It's an interesting mod but obviously has not much to do with newly created assets like the tens of thousands we had in CS1. You'll have to wait and wait and wait, just like everyone does.

Bingo. I don't know why people are conflating the asset replacer mod (which is very cool in its own right) with an actual official asset editor. Not the same thing at all.
AKscene Aug 9, 2024 @ 2:27pm 
Originally posted by john.glossop:
Best place for you to look would be under Paradox Mods, either in the game, or with a search in Google for "pdx mods cities skylines 2:"
And no, Modders haven't been stopped by CO, in fact, I think that individual Modders have gone a long way towards saving this game.
Another way of getting Mods is to search the web for "Skyve download", download it, install it, and run it. This tool gives you a LOT of information about each current Mod, including whether you should load it or not, where to be cautious, and (usually) images of what the Mod is capable of providing.
Talking about ASSETS, not MODs!
The Met4l God Aug 9, 2024 @ 3:04pm 
Originally posted by AKscene:
Originally posted by john.glossop:
Best place for you to look would be under Paradox Mods, either in the game, or with a search in Google for "pdx mods cities skylines 2:"
And no, Modders haven't been stopped by CO, in fact, I think that individual Modders have gone a long way towards saving this game.
Another way of getting Mods is to search the web for "Skyve download", download it, install it, and run it. This tool gives you a LOT of information about each current Mod, including whether you should load it or not, where to be cautious, and (usually) images of what the Mod is capable of providing.
Talking about ASSETS, not MODs!
Added assets is more or less modding the game, so take that however you will.
BoraBora Aug 9, 2024 @ 3:18pm 
Originally posted by The Met4l God:
Added assets is more or less modding the game, so take that however you will.
John Glossop is talking about code mods, not assets.
The Met4l God Aug 9, 2024 @ 3:19pm 
Originally posted by BoraBora:
Originally posted by The Met4l God:
Added assets is more or less modding the game, so take that however you will.
John Glossop is talking about code mods, not assets.
You still have to use the modding toolchain to add assets.
BoraBora Aug 9, 2024 @ 3:28pm 
Originally posted by The Met4l God:
You still have to use the modding toolchain to add assets.
You can't add assets in the game unless you're working at CO. Anyway you're just nitpicking for the hell of it. We have code mods, we have map mods, we don't have asset mods. End of story. What don't you understand in the thread's title? "Where are all the assets? Buildings, Stations, Schools, Trees, Signs, Props etc."
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Date Posted: Aug 8, 2024 @ 3:51pm
Posts: 26