Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's a solution to a bad game design. There is ZERO chance of creating unique buildings like the Iron Horse Building or other oddly-shaped ones because you can't create oddly-shaped zones. For a game so "revolutionary" in their design with the first iteration, I would have thought they'd do something a bit more unique than just putting pipes under the streets.
You shouldn't have to mod your game to make it more enjoyable. Again, bad design.
Everyone has a different definion of enjoyable or good design.
Obviously CS2 does not meet your minimum criteria. But in this case also CS1 fails this criteria and the whole Simcity franchise anyway. And Anno... because all of those games are lacking what you would like to have in CS2 without mods.
Of course there is. You just need to stop limiting yourself with 90 degree angles. Even the vanilla game has already circle buildings.
All you need is one small point connecting to the road, rest can be any shape. Zoning grid doesn't dictate that.
If you have to mod a game to make it enjoyable, then that's not a very good game. Mods should be there to enhance the experience. If they're being created to make up for flaws in the game, then the game should fix those flaws.
This doesn't make any sense. I was critiquing a single game, not an entire genre. I know what I'm getting out of games like Anno or the old SimCity games. This critique is about a game that isn't moving forward. It's stagnant design.
Agreed, the mods should be the icing on the cake. Mods should not be needed to make the cake itself.
I hear you. The Manor Lord is quite nice in this regard. CS2 was built on the concept we have in the game right now, all assets are created around this concept. I highly doubt they would re-do one of the core functions of the game (and all other systems are built on top of it) and then change tens of thousands of assets to make it work. We can always hope though. I'd welcome the change. Good luck and I hope you get what you wish for.
I'm not naive enough to think that they'd change it at this point. Paradox just stymied what could have been a much better game and really just pulled a Firaxis in making a cookie cutter replica of "Cities: Skylines" with some new icing. It's just a woefully underwhelming game at this point.