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When Paradox reviewed CO builds, they probably came to the conclusion that CO could work another 10 years on the game ... and the outcome would have been the same.
So Paradox cashed in - As that ends development costs and brings in money.
The logical alternative would have been to cancel it.
Paradox would have probably cashed in with games like Life-by-You ( now cancelled ) and Prison Architect 2 ( now delayed ), Vampire TMB2 ( now delayed ) etc. regardless of their product qualities,
but because of fiasco games like Cities2 and its 6% Steam Score DLC, the $loss with "The Lamplighters League's" etc. they decided otherwise and seem to now care a bit about their company reputation ... Well, mainly they care about the current PDX stock price ( all-time low ), which management staff also tends to own.
Estimating if a game can become better by a developer is usually always part of build review processes.
Some stock owners and company operators deliberately run their company into the ground for some time, to buy cheap stock ( or to short ) - With perhaps the mindset that good ( selling ) products will be released in a few years.
I`m often interested in defunct/reputation damaging corporation processes, (possible) fraud, human behaviour and stocks ... as with Intel, Boeing and Paradox as examples.
https://www.marketwatch.com/investing/stock/prxxf?mod=search_symbol
So delaying every product now makes financially sense, as this generates no PDX income and the stock likely drops and further stays low. Launching all the products at the same time may have a good stock price increase impact - Its important to not communicate release dates of games, as stock traders would consider it as nearby and known income for the balance sheet and a new stock price evaluation.
All of this is no financial advisory, it is only possible ( or not ) theory play, me and Steam are not responsible for anything.
That being said, CO and Pdx _chose_ to market CS2 as a finished product as we all saw in the pre-release marketing materials. They knew it was a mess (as CO eventually admitted after months of customer backlash) but went ahead and marketed it as a polished title regardless. Then they started censoring the negative feedback, insulting paying customers, etc. Oh, and then they tried doing DLC before fixing the game. And that, specifically, is where most of the anger come from.
If they'd been honest up front, explained the issues, and released as Early Access, things would have turned out very differently.
I still hope they can revive the game, and I see bits of evidence that the asset editor is now at least partially functional for beta testers, so it seems they're still at least trying to deliver what they promised all those months ago. The foundations for a great game are there under the hood, they just need to get the actual gameplay sorted and make significant progress on bugfixing and performance issues.
Intriguing line of thought. I had not considered.
I believe it is obvious that PDX prematurely caused the release order. But the idea that they may have done so to stop the bleed interests me.
I am of course quite willing to let you slide on the matter for the time being, but the part about Steam NOT being responsible? That's a little to gross to swallow. :)
🖖 LLAP !
As a big fan of CS1, I wanted to buy CS2 on release but the negative echos on the forum a few weeks before release deterred me.
It is a shame. Thanks for the tips.
Your welcome :)
Gamers tend to seek good games and like to support honest developers.
There are lots of high rated Games on Steam, that's the good thing.
Wishing you a nice time in games
as everyone else has said. this game no different than it was 10 months ago. they did a few Superficial Fixes back in March and April. but it's largely the same beta release.
you should buy it when the game is finished. if it every is. or skip this and wait for Cities 3 instead.